Tanks DLC

  • Offline AgentRev
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Tanks DLC

« posted: Mar 09, 2018, 10:13 AM »
  • Offline ShineDwarf
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Re: Tanks DLC

« Reply #1 posted: Mar 10, 2018, 08:39 PM »
Super excited for the little guy. Super unexcited for the bugs
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Re: Tanks DLC

« Reply #2 posted: Mar 18, 2018, 04:59 PM »
I updated to RC branch, looks like I might have to add a 3rd column in the vehicle store to allow for parts customization, like in the Eden appearance editor, so that people can toggle built-in camonets and cages.

Seems all the new launchers have no lock-on at all, however the 9M135 Vorona has mouse guidance like the Titan compact.

Re: Tanks DLC

« Reply #3 posted: Mar 18, 2018, 06:01 PM »
Nice! thanks for still working on this mission Rev. Mostly wanted to say hi, i do run a server for friends now days.  Its 'only' PVE as we play as a group and run the missions but what you have built is really nice for what we need, only other addon we use is COS and ill might want to add AISSP for the AI to properly get into the buildings (i might up the mission on github when i feel it wont give you to much headache and i think i get the instructions right so hopefully no one bother you with.... things). thanks again. If anyone has any nice missions to add feel free to pm me.

Re: Tanks DLC

« Reply #4 posted: Mar 18, 2018, 09:11 PM »
That's a wonderful idea about the vehicle store upgrade.
  • Offline AgentRev
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Re: Tanks DLC

« Reply #5 posted: Mar 19, 2018, 08:44 AM »
Hey there Cael, long time no see, been like... 2 years.

Also the new launchers are available to non-DLC players.

For those wondering about the difference between the MAAWS Mod 0 and 1, the Mod 1 has nightvision and a laser rangefinder, otherwise they are identical in all other respects.
  • Offline ShineDwarf
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Re: Tanks DLC

« Reply #6 posted: Mar 20, 2018, 03:09 PM »
Hey there Cael, long time no see, been like... 2 years.

Also the new launchers are available to non-DLC players.

For those wondering about the difference between the MAAWS Mod 0 and 1, the Mod 1 has nightvision and a laser rangefinder, otherwise they are identical in all other respects.

Thank god, been waiting for something better to use for our GL's. It'll be interesting to see how the play-style dynamic changes with the new vehicles.
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Re: Tanks DLC

« Reply #7 posted: Apr 01, 2018, 09:09 AM »
http://i.imgur.com/WOIQ5AI.jpg
Tanks DLC

Re: Tanks DLC

« Reply #8 posted: Apr 01, 2018, 11:07 AM »
That looks awesome.
  • Offline ShineDwarf
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Re: Tanks DLC

« Reply #9 posted: Apr 01, 2018, 11:09 AM »
Agreed!
  • Offline night
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Re: Tanks DLC

« Reply #10 posted: Apr 01, 2018, 05:05 PM »
Looks great!
  • Offline Maximus
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Re: Tanks DLC

« Reply #11 posted: Apr 11, 2018, 07:47 PM »

using vanilla mission file i get this ?


18:46:43 File mpmissions\__cur_mp.Malden\server\spawning\vehicleCreation.sqf, line 61
18:46:43 Error in expression <ms ["_mag", "_path", "_ammo"];
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Re: Tanks DLC

« Reply #12 posted: Apr 11, 2018, 09:01 PM »
18:46:43 File mpmissions\__cur_mp.Malden\server\spawning\vehicleCreation.sqf, line 61
18:46:43 Error in expression <ms ["_mag", "_path", "_ammo"];

I already deployed the fix yesterday. https://github.com/A3Wasteland/ArmA3_Wasteland.Malden/commit/d49eccd3a11c09f69ec8cf14b2bd1f6426f3e452

Re: Tanks DLC

« Reply #13 posted: Apr 11, 2018, 10:30 PM »
People are loving that dynamic vehicle store load outs rev! So many camo tanks around ! XD
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Re: Tanks DLC

« Reply #14 posted: Apr 13, 2018, 06:33 PM »
Nice work Rev thanks m8