A3W Tanoa build

  • Offline AgentRev
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A3W Tanoa build

« posted: Jun 11, 2016, 08:59 AM »
It's here: https://github.com/A3Wasteland/ArmA3_Wasteland.Tanoa

As the player pool is quite small, I would appreciate if you guys didn't host too many servers in the same regions, otherwise the player base will thin out over multiple servers instead of being concentrated on a few ones.

If you want to manually implement the map config into your mission variant, make sure you first have the Tweaks for Tanoa commit from the Altis repo.

Make sure to give me some feedback on marker placement and everything else.

Re: A3W Tanoa build

« Reply #1 posted: Jun 11, 2016, 09:10 AM »
Thank you sir! your work is much appreciated! 



Anyone know of a fix with this map marker issue. Some people are able to see map markers and some are not. It seems to have no rhyme or reason. I do think its just the dev branch in general though and not your mission causing it.
  • Offline AgentRev
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Re: A3W Tanoa build

« Reply #2 posted: Jun 11, 2016, 09:32 AM »
Some people are able to see map markers and some are not. It seems to have no rhyme or reason.

I have the same damn problem. The only way I am able to fix it is by going in the editor, creating a player unit, previewing the map, then leaving and going back to what I was doing. I don't know if it works 100% of the time, but it has been effective so far. Either way, It's very annoying.

Re: A3W Tanoa build

« Reply #3 posted: Jun 11, 2016, 08:52 PM »

The only way I am able to fix it is by going in the editor, creating a player unit, previewing the map, then leaving and going back to what I was doing. I don't know if it works 100% of the time, but it has been effective so far. Either way, It's very annoying.


Cool beans, this is what I have been doing too with intermittent success. I was just wanted to make sure there was not something out there I was unaware of.

Re: A3W Tanoa build

« Reply #4 posted: Jun 11, 2016, 11:46 PM »
@Rev: played some hours now and have to say: well done!

The new Forest Missions are awesome.  :)
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Re: A3W Tanoa build

« Reply #5 posted: Jun 14, 2016, 10:07 AM »
Apex store config: https://gist.github.com/AgentRev/59941328f76cc906a49828ab678c2486

I haven't pushed it to the Tanoa repo yet, since some people running it are still on the content-less dev branch.

Re: A3W Tanoa build

« Reply #6 posted: Jun 14, 2016, 03:58 PM »
Nice Work!

Just the new Skins of the LRR and Lynx dosen´t work because BIS dosen´t have implemented the LRPS class versions (yet).

Quote

["M320 LRR Sniper (Tropic) [DLC]", "srifle_LRR_tna_LRPS_F", 1200], ----->

      ["M320 LRR Sniper (Tropic) [DLC]", "srifle_LRR_tna_F", 1200],

["GM6 Lynx Sniper (Green Hex) [DLC]", "srifle_GM6_ghex_LRPS_F", 1500], ----->

      ["GM6 Lynx Sniper (Green Hex) [DLC]", "srifle_GM6_ghex_F", 1500],


And if someone want the classnames of the other camoversions i just finished my Storeconfig with all of them. Only the new car skins still missing.
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Re: A3W Tanoa build

« Reply #7 posted: Jun 14, 2016, 11:55 PM »
Just the new Skins of the LRR and Lynx dosen´t work because BIS dosen´t have implemented the LRPS class versions (yet).

obviously your A3W code is outdated.
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Re: A3W Tanoa build

« Reply #8 posted: Jun 15, 2016, 12:05 AM »
I created a new "apex" branch on the Tanoa repo with the store config:

https://github.com/A3Wasteland/ArmA3_Wasteland.Tanoa/tree/apex

Re: A3W Tanoa build

« Reply #9 posted: Jun 15, 2016, 02:03 AM »
Well maybe i explained it wrong. (Sorry my english is very bad ^^)



But i hope the picture show what i mean.

You can buy the weapons with the new camo but they don´t have a picture in the store and you only get the weapon without the scope. If you use the classname without the LRPS attachmend you got at least the picture. But this is just a very small point for the Store optics.


 ;D
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Re: A3W Tanoa build

« Reply #10 posted: Jun 15, 2016, 02:06 AM »
yes, you are running an outdated build. I fixed this bug 16 hours ago. You should be checking for updates at least twice a day. apex has its own set of bugs, I push fixes every couple hours.

Re: A3W Tanoa build

« Reply #11 posted: Jun 15, 2016, 02:08 AM »
Than i just used the wrong download  ::)
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Re: A3W Tanoa build

« Reply #12 posted: Jun 15, 2016, 02:09 AM »
you're not supposed to "download", you're supposed to Git-merge.

Re: A3W Tanoa build

« Reply #13 posted: Jun 15, 2016, 02:15 AM »
Well i looked at older changes and not at the newest. So i haven´t seen the apex conten tweaks^^
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Re: A3W Tanoa build

« Reply #14 posted: Jun 15, 2016, 02:18 AM »
Obviously you're not looking at right place.

https://github.com/A3Wasteland/ArmA3_Wasteland.Tanoa/commits/apex