RemoteExec Error

RemoteExec Error

« posted: Jul 27, 2017, 11:50 PM »
Hello friends, how are you?
I have a server running Wasteland + Ravage Mod that added zombies and AI in the game, have the mission working perfectly in TANOA, but my mission in Altis does not work, I get kicked by RemoteExec Restriction # 1.
I have no idea how to solve it, I'm sending the logs to you.


remoteexec.log
Code: [Select]
27.07.2017 22:37:35: MegatroN (189.32.136.44:2304) 0068cc651589d1bb057cbf86b093194f - #1 "bis_fnc_spawn [<NULL-object>,{
private _fnc_scriptNameParent = if (isNil '_fnc_scriptName') then {'RVG_fnc_animalBhvr_rabbit'} else {_fnc_scriptName};
private _fnc_scriptName = 'RVG_fnc_animalBhvr_rabbit';
scriptName _fnc_scriptName;


#line 1 "\ravage\functions\main\fn_animalBhvr_rabbit.sqf [RVG_fnc_animalBhvr_rabbit]"

_rab = _this;
if !(isNil {_rab getVariable "_override"}) exitWith {};
_rab setVariable ["_override", true];
_ai = createAgent ["rvg_dummy_man", [0,0,0], [], 0, "CAN_COLLIDE"];
_ai setFace "";
hideObjectGlobal _ai;
_ai enableStamina false;
_ai attachTo [_rab, [0,0,0]];
_ai setVariable ["_attAnimal", _rab, true];
_rab setVariable ["_attAi", _ai, true];
_rab addEventHandler ["Killed", {deleteVehicle ((_this select 0) getVariable "_attAi")}];
_ai forceSpeed 1;
_ai setAnimSpeedCoef 3;
_ai addEventHandler ["AnimChanged", {
_ai = _this select 0;
_rab = _ai getVariable "_attAnimal";
_speed = abs (speed _ai);
_anim = "Rabbit_Idle_Stop";
switch (_this select 1) do {
case "amovpercmevasnonwnondf" : {
_anim = "Rabbit_Hop"
};
case "amovpercmrunsnonwnondf" : {
_anim = "Rabbit_Hop"
};
case "amovpercmwlksnonwnondf" : {
_anim = "Rabbit_Hop"
};
case "amovpercmwlksnonwnondf" : {
_anim = "Rabbit_Hop"
};
case "amovpercmstpsnonwnondnon" : {
_anim = "Rabbit_Idle_Stop"
};
};
_rab playMoveNow _anim;
}];
_ai addEventHandler ["FiredNear", {_this spawn rvg_fnc_animalBhvr_rabbit_flee}];
while {alive _rab} do {
sleep 1;
_neartargets = ((ASLToATL getPosASL _ai) nearEntities [["Man", "Dog_Base_F", "LandVehicle"], 30]) - [_rab, _ai];
_alert = 0;
if !((count _neartargets) isEqualTo 0) then {
{
if ([_ai, _x, -10] call BIS_fnc_isInFrontOf) then {
_alert = _alert + ([objNull, "IFIRE"] checkVisibility [eyePos _ai, getposASL _x]);
};
} count _neartargets;
if (_alert > 0) then {
[_ai, _neartargets select 0] spawn rvg_fnc_animalBhvr_rabbit_flee;
sleep 10 + random 10;
};
} else {
if ((attaChedTo _rab) isEqualTo _ai) then {
detach _rab;
_ai attachTo [_rab, [0,0,0]];
};
};
};
deleteVehicle _ai;}]"
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Re: RemoteExec Error

« Reply #1 posted: Aug 01, 2017, 12:07 AM »
bis_fnc_spawn is by far the worst thing to make use of in all of Arma 3. Any sort of exception to get that thing working will completely expose your server to the mercy of hackers.