Had to change one line of code to get this to work correctly.
It is great
First line in the init.sqf file has variables missing.
Here is my init.sqf addon for multiplayer works great:
//AI Spawn Script Pack
nul = [450,900,15,40,6,[1,1,0.3],player,30,20,true,[0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3],true,2500,nil,["COMBAT","SAD"],true,true,["ALL"]] execVM "LV\ambientCombat.sqf";
nul = [player,3,200,[true,true],[false,false,false],false,[5,5],[1,2],0.5,nil,nil,nil,true,false,["ALL"]] execVM "LV\militarize.sqf";
nul = [player,false,2,2,true,true,player,"random",2000,true,false,8,0.3,[true,true,true,true],nil,nil,nil,true,false,["ALL"]] execVM "LV\reinforcementChopper.sqf";
nul = [player,1,true,true,2000,"random",true,200,150,8,0.5,80,true,true,true,true,player,false,[0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3],nil,nil,nil,true,false,["ALL"]] execVM "LV\heliParadrop.sqf";
nul = [[1],[player],500,true,true] execVM "LV\LV_functions\LV_fnc_simpleCache.sqf";