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Ambient Civs/Roaming AI
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samson
Fresh Spawn
Posts: 8
Ambient Civs/Roaming AI
«
posted:
Dec 11, 2017, 07:47 AM »
Need a bit of a hand with adding roaming civs/ai
taken a look through the forums and around the place for any addon scripts that fit the bill. Saw Joschapps implementation of COS on github, tried to implement it into malden 1.4
https://github.com/JoSchaap/GoT_A3Wasteland.Stratis/commit/a6e6a5b5e81500f635b143f7f7fd97afe50b5618#diff-bdeb70f474b53d623719d36ce678ccbc
but an getting an error undefined variable in expression _name line 44 cosInit.sqf
not too sure why this is.
Thanks again,
Samson
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samson
Fresh Spawn
Posts: 8
Re: Ambient Civs/Roaming AI
«
Reply #1 posted:
Dec 11, 2017, 11:56 AM »
got it to work just rejigging the original COS scripts, but if anyone has any good suggestions for ambient ai or patrols that dont include mods - let me know.
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EntraVenuS
Hardened
Posts: 128
Re: Ambient Civs/Roaming AI
«
Reply #2 posted:
Dec 11, 2017, 09:02 PM »
i use arma 3 AI spawn Script Pack very versatile can be downloaded from here
http://www.armaholic.com/page.php?id=19832
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BhangBR
Fresh Spawn
Posts: 5
Re: Ambient Civs/Roaming AI
«
Reply #3 posted:
Dec 19, 2017, 02:23 PM »
Nice topic
I will follow because I also look for similar function. But I would like the AI to attack anyone, including other patrol AI and AI Missions
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