we didn't provide you with anything...
https://github.com/Fractured-Gaming-Official/Frac_v1.4New.Stratis provided via your official github?
Economy in wasteland is a hard battle. A lot of people say the WANT a tough economy, however it's not like that. Survival modes such as exile have really put a damper on the slow pace wasteland. If you're wanting a populated server, especially on wasteland, even more so on Stratis, you're going to have to give people stuff and fast. However, what you use on your server is what makes the server fun.
I agree. People are whiney little things that I won't properly describe on a forum. It seems the gaming community has REALLY gone down hill in terms of playing games for purely entertainment, from having used to have played for entertainment AND for challenge. To me, games get so boring if there's no progression/rewards system. Games that instantly hand the keys to the kingdom get lame within minutes for me. Add in the trolls that take advantage of it and it's game over.
Here's the deal. People have been playing ARMA 3 since 2013, that 5 years. Aside from mods, and a few DLC, there's not a lot that people haven't seen. So why make them wait for the same .338 SPMG they've used on every other server for years.
I'm fully aware, I bought ARMA3 on the day of it's Alpha release. I see what you're saying. But the content is not the source of pleasure and excitement, it's the experience. They KNOW that .338 is going to 1 shot most enemies, they WANT that .338 but it's just out of reach right now. If they stay alive long enough, they might get their hands on it and find themselves the next rogue assassin dominating the map through strategy and element of surprise. Gamers are so focused on the physical (bare with me) content, that they forget about how that content can be manipulated to benefit their experience. That's the problem with modern game devs today, it's all about content and no substance. Just my 2 cents.
Essentially, you can speculate as much as you want about an economy on A3W. But very few servers will survive making it a survival-esk server. Anyways, It's a never ending battle. I wish you the best of luck.
I don't doubt you. Lazy gamers is the "thing" now. But, I've already got a dead server (fresh), so I don't exactly have anything to loose lol.
Additionally. There are FAR more elements behind the economic mechanics within A3Wasteland that need to be balanced out to ensure that the player still feels that though the things they desire are much more expensive than they're used to, that they can still achieve it by simply playing the game. By playing the game you get better, and as you get better you live longer, and the longer you live the more the reward. Oldschool gamer #logic there man.
The fact that A3Wasteland has resale value is a huge part of this. Because those who choose too, and are lucky enough to find them (on servers with proper random veh spawn balance, not just scattered everywhere), can return to vendors and sell the contents/vehicles themselves to help boost their financial status.
This post by NO means elaborates on the complexity and depth I'm diving into with this Economic concept. Hence why I'm tagging it A3W:RENEGADE. It's foundation is that of A3W and will feel familiar, but the way it's played will be vastly different than anything else out there in terms of A3W. Add in my own collection of personally developed missions & content and it'll be unique in and of itself.
I think the biggest issue people have when playing something with a familiar foundation is that if it's not like what they've experienced previously, they're too closed minded to experience the new. My friends for example thought it was "too hard" because they heard me say things were "more expensive". But the game is just as easy as it was previously, you just can't dominate and troll people with top tier armor & air without being REALLY good. I'm balancing it enough that people actually have a reason to continue doing missions instead of "one n done, financially secure for life" setups. If they want those OP tanks/helos they're going to have to do some missions, several of them, in order to afford it. Players not concerned with dominating other players with air/armor superiority will be 100% fine. I played for 2 hours last night and enjoyed every second, there was more tension and suspense involved, more than any i'd experienced on A3W before, and it was all because "if I die, it's going to be a b(^ch getting back, and I'll loose everything I've worked for".
A3W:RENEGADE takes A3W from a "Militarized" game mode to a "Guerrilla" game mode. Militarized is available, but it takes team work, strategy, and organization. If you can succeed in forming a Military force in RENEGADE, you're a damn good player and should take pride in that. Because you've used intelligence, caution, and skill to get there. Not just ran up to a vendor and bought your favorite gun and hello kitty cars.
Additionally, I'm not seeking to profit. I'm not out anything more than time if my server fails. You big dogs may make substantial income via donations from your server fans (at the very least enough to pay for hosting), but I'm just a little dude that's truly fascinated by the way ya'll set this stuff up. I admire you honestly.
In the end, if I hated A3W prior to economic balance, and turns out I love it; there are bound to be more like me. And i'll provide my modifications once I feel my contribution is complete, and people can do with it what they will. Be it they completely disregard it, or use it on their LAN server to play with their little brother. I'm happy and content either way. =]
In the end, people love easy mode because it was given to them. According to the store.cfg it hasn't been modified since 2013-09-16 lol. Easy mode is all anyone's ever had. And there haven't really been any other option (in my experience). Something like A3W:RENEGADE is going to need time and exposure in order to find it's following, as does anything. A3W didn't succeed over night, of that I am sure ^_^. Patience and determination are key.
I think A3W would be top dog had legitimate economic balance been implemented from the git. That's not dogging on what A3W is today, because it's obviously successful. But for those of us who bought ARMA3 to get away from Battlefield and COD style game play, A3W is way under living it's potential. Since ya'll are an open community (in terms of source provision), it allows people like me to try and contribute in a positive way.
There's an entire A3 fanbase out there that would enjoy economy. Maybe not #1 server status, but who give's a chit. If you're providing a memorable and pleasurable experience for other people with your work, shouldn't that be sufficient regardless of how "many". Unless of course the motive is $ and popularity, in which case; hand over titans and helos as soon as they log in ^_^.