~~~ Interview of the day ~~~
Dean Elliot (Daily Express): Good morning Sir. Thank you for taking your time. But what kind of shitty hot place is that?
Hedley Cass Crawford (Sergeant First Class): Hi. Be glad that there is neither hunger nor thirst here! Nor is fatigue. But cam shaking. Otherwise the function of C would be obsolete.
Dean Elliot: I understand. So if you don't have to watch out for thirst, what other dangers are there?
Hedley C. Crawford: First of all you have the missions. Some of them were edited to fit better to this environment. There is roaming AI on land and in the air. Now and then you even meet enemy players. And last but not least .. Snakes.
Dean Elliot: Snakes? This shit that's just decoration on the Altis or Stratis?
Hedley C. Crawford: Exactly these. But here the snakes can not only bite and kill you, you can also shoot them.
Dean Elliot: Interesting. We got caught in a nasty sandstorm on the way here. Is that also part of the DLC?
Hedley C. Crawford: No. This is a script from RickOShay. Just like the snakes. Good man! It just fits perfectly into these surroundings and makes the mission more alive.
Dean Elliot: Which scripts are used besides these two?
Hedley C. Crawford: Well. Care was taken not to include everything that ever appeared anywhere in the mission. It was more important to us to keep the mission immersive. What is, for example, the use of the compass if instead you can permanently read the respective direction?
But to answer your question .. an attempt was made to incorporate scripts so that the player would not notice them directly. Only when they play on other servers they notice that they are missing something. At least that's our optimistic opinion.
Dean Elliot: But the conquerable cities are immediately visible.
Hedley C. Crawford: On purpose. This map is so small that we put both, cities and territories together. This not only makes the map look cleaner, it also makes sense to be in the cities.
Dean Elliot: I was told you couldn't build bases.
Hedley C. Crawford: Fuck this shit. If I want to build bases, I should play Minecraft or Exile.
Dean Elliot: What about the Black Markets?
Hedley C. Crawford: The same reason cities and territories were merged. Not only do the shops look more authentic, they also keep the map clean. It remains to be seen how players will react to this change.
In any case, it is less annoying than driving several kilometers to each store, only to be shot down and start over. With the Black Markets you have everything on site in three places.
Dean Elliot: Last question .. what is your opinion about Obfuscation?
Hedley C. Crawford: Well .. as AgentRev told kind of .. "legal warning", I see it more simple: if he had obfusicated his first pbo, regardless of whether he puts them on github or not, the Wasteland Game wouldn't be what it's like today. So many contributors gave something for it. Some more, some less. But they ALL took part. And now you have obfusicated pbos with scripts/missions inside that were NOT written by the pbo "owners". The argument that it protects against theft does not apply in my opinion. Firstly, all pbo would have to be handed over on request and secondly, according to this logic, these pbo already contain "stolen" stuff.
Dean Elliot: Thanks for your time. As-salāmu ʿalaikum
Hedley C. Crawford: As-salāmu ʿalaikum ..
Disclaimer: Dean Elliot was bitten by a snake later and died. Poor boy. 
In video games and simulations, a "Wasteland" setting typically refers to a post-apocalyptic environment where civilization has collapsed and survivors must scavenge for resources and fend off threats. Western Sahara is a region in North Africa that is known for its desert landscapes, which could provide an interesting backdrop for a post-apocalyptic setting.