Technical > Editing & Coding
Alternate ATM Object
(1/1)
GriffinZS:
Alternate ATM Object
Tried to replace the Land_Atm with Land_Laptop.
- copied the init of the given ATM into laptop's init
- added in client\items\atm\init.sqf
--- Code: ---if ((str _target) find ": atm_" == -1 && {{_target isKindOf _x} count ["Land_Atm_01_F","Land_Atm_02_F","Land_ATM_01_malden_F","Land_Laptop_unfolded_F"] == 0}) exitWith { objNull };
--- End code ---
- also in client\functions\generateAtmArray.sqf
--- Code: ---if (isNil "A3W_atmArray") then
{
A3W_atmArray = allMissionObjects "Land_Atm_01_F" + allMissionObjects "Land_Atm_02_F" + allMissionObjects "Land_Laptop_unfolded_F";
};
--- End code ---
In my mission, only editor placed ATMs are shown/working on the map.
Testing out of editor (client/host by my side) it's working. But not live on server.
What am I missing? ???
LeonZ:
How about ATM position? use the script that given + some modify for laptop
GriffinZS:
What change would this make? On purpose I only want to use editor placed ATMs.
It's strange, because outa editor it's working fine. I think, I'm missing something somewhere but don't get it ..
:-[
LeonZ:
--- Quote from: GriffinZS on Mar 30, 2022, 09:39 PM ---What change would this make? On purpose I only want to use editor placed ATMs.
It's strange, because outa editor it's working fine. I think, I'm missing something somewhere but don't get it ..
:-[
--- End quote ---
Maybe you try the atm position array then see if server side work
GriffinZS:
You KNEW it, right? ;D
Alternate ATM Object
Thanks again!
Navigation
[0] Message Index
Go to full version