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Hi guys! did you manage to resolve the parking issue? I have the same problem.In RPT file it will write extDB3 loaded like in picture here
How can I check if I'm using extDB and if it's working?
case (_class isKindOf "O_MBT_02_arty_F"):
{
_weapons =
[
["HMG_127_APC",[0,0]],
["mortar_155mm_AMOS", [0]],
["GMG_40mm",[0,0]],
["HMG_127_APC", [1]]
];
_mags =
[
//
["32Rnd_155mm_Mo_shells_O", [0]],
["2Rnd_155mm_Mo_guided_O",[0]],
["4Rnd_155mm_Mo_LG_O",[0]],
["6Rnd_155mm_Mo_smoke_O",[0]],
["6Rnd_155mm_Mo_mine",[0]],
// added back from previous version
["200Rnd_127x99_mag_Tracer_Green", [0,0]],
["200Rnd_127x99_mag_Tracer_Green", [0,0]],
["96Rnd_40mm_G_belt", [0,0]]
];
}; ←this array
You could try EDN Fortification mod.Hello,
https://steamcommunity.com/sharedfiles/filedetails/?id=933801347
Just adding this mod to your server (every client will need it) and modify the parts (not sure, if this is possible) you want to use for basebuilding.
private ["_bridge","_most","_pos","_guard1", "_guard2","_guard3"];
{
_bridge = [];
{
_most = {getPos _x } forEach (nearestObjects [[9000,9000,0], ["Land_AirstripPlatform_01_F"], 999999]);
//_pos setPos (getPos _most);
_bridge pushBack _most;
//{
//_pos = {getPos _x } forEach _bridge;
//_pos setPos (getPos _bridge);
};
{
//_guard1 = "Land_Concrete_SmallWall_8m_F" createVehicle [_boxClass, _safePos, [], 0, "NONE"];
_guard1 = createVehicle ["Land_Concrete_SmallWall_8m_F", _bridge, [], 0, "NONE"];
_guard2 = createVehicle ["Land_Concrete_SmallWall_8m_F", _bridge, [], 0, "NONE"];
_guard3 =createVehicle ["Land_Concrete_SmallWall_8m_F", _bridge, [], 0, "NONE"];
//_guard3 = "Land_Concrete_SmallWall_8m_F" createVehicle [0,0,1];
} forEach _bridge;
};
no idea