Wasteland Western Sahara | customized missions | roaming AI


85.190.161.79:17000

  • no parking addon
  • no storage addon
  • no base building

But .. you will get:

  • roaming AI
  • PvP: Blufor vs Indy
  • Project Injury Reaction mod[/s]
  • customized missions with "new" vehicles
  • customized shops
  • new icons for drugs
  • .. and more





Although the safe zones (we name them Black Markets) have already been tested in the past, we will try again.


NO mods
NO basebuilding
NO parking or storage


https://images2.imgbox.com/fd/b6/Aa0YSq2D_o.png
Wasteland Western Sahara | customized missions | roaming AI

https://images2.imgbox.com/ce/41/D4oyXQTv_o.png
Wasteland Western Sahara | customized missions | roaming AI

Yes, this is still ALTIS.  8)
Will be transfered to Western Sahara asap.

coollllllll

Now friendly AI will arrive after captured a territory.

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #4 posted: Nov 19, 2021, 03:10 PM »


First release of our Wasteland Western Sahara!

https://images2.imgbox.com/66/fc/U0JHxRCP_o.png
Wasteland Western Sahara | customized missions | roaming AI

Also we added new stuff to the shops - rifles, outfits, vehicles.
Roaming AI shouts when firing or get injured. They also try to drag injured mates.



85.190.161.79:17000

To do list:
  • modify loot crates
  • add more stuff of DLC
  • optimize convoy paths
  • minor changes of details

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #5 posted: Nov 20, 2021, 11:57 AM »

Feel the most immersive Wasteland experience!
Check out his site: https://steamcommunity.com/id/RickOShay/

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #6 posted: Nov 21, 2021, 12:23 PM »
~~~ Interview of the day ~~~


Dean Elliot (Daily Express): Good morning Sir. Thank you for taking your time. But what kind of shitty hot place is that?
Hedley Cass Crawford (Sergeant First Class): Hi. Be glad that there is neither hunger nor thirst here! Nor is fatigue. But cam shaking. Otherwise the function of C would be obsolete.

Dean Elliot: I understand. So if you don't have to watch out for thirst, what other dangers are there?
Hedley C. Crawford: First of all you have the missions. Some of them were edited to fit better to this environment. There is roaming AI on land and in the air. Now and then you even meet enemy players. And last but not least .. Snakes.

Dean Elliot: Snakes? This shit that's just decoration on the Altis or Stratis?
Hedley C. Crawford: Exactly these. But here the snakes can not only bite and kill you, you can also shoot them.

Dean Elliot: Interesting. We got caught in a nasty sandstorm on the way here. Is that also part of the DLC?
Hedley C. Crawford: No. This is a script from RickOShay. Just like the snakes. Good man! It just fits perfectly into these surroundings and makes the mission more alive.

Dean Elliot: Which scripts are used besides these two?
Hedley C. Crawford: Well. Care was taken not to include everything that ever appeared anywhere in the mission. It was more important to us to keep the mission immersive. What is, for example,  the use of the compass if instead you can permanently read the respective direction?
But to answer your  question .. an attempt was made to incorporate scripts so that the player would not notice them directly. Only when they play on other servers they notice that they are missing something. At least that's our optimistic opinion.


Dean Elliot: But the conquerable cities are immediately visible.
Hedley C. Crawford: On purpose. This map is so small that we put both, cities and territories together. This not only makes the map look cleaner, it also makes sense to be in the cities.

Dean Elliot: I was told you couldn't build bases.
Hedley C. Crawford: Fuck this shit. If I want to build bases, I should play Minecraft or Exile.

Dean Elliot: What about the Black Markets?
Hedley C. Crawford: The same reason cities and territories were merged. Not only do the shops look more authentic, they also keep the map clean. It remains to be seen how players will react to this change.
In any case, it is less annoying than driving several kilometers to each store, only to be shot down and start over. With the Black Markets you have everything on site in three places.


Dean Elliot: Last question .. what is your opinion about Obfuscation?
Hedley C. Crawford: Well .. as AgentRev told kind of .. "legal warning", I see it more simple: if he had obfusicated his first pbo, regardless of whether he puts them on github or not, the Wasteland Game wouldn't be what it's like today. So many contributors gave something for it. Some more, some less. But they ALL took part. And now you have  obfusicated pbos with scripts/missions inside that were NOT written by the pbo "owners". The argument that it protects against theft does not apply in my opinion. Firstly, all pbo would have to be handed over on request and secondly, according to this logic, these pbo already contain "stolen" stuff.

Dean Elliot: Thanks for your time. As-salāmu ʿalaikum
Hedley C. Crawford: As-salāmu ʿalaikum ..


Disclaimer: Dean Elliot was bitten by a snake later and died. Poor boy.

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #7 posted: Nov 22, 2021, 04:14 PM »
Dont forget to download DLC Compatibility Data for Non-Owners .

 8)

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #8 posted: Nov 24, 2021, 12:42 PM »
update

  • fixed 2 land convoy paths
  • fixed safezones (overlapping causes deactivation)
  • fixed storeowners cannot be pushed by players anymore
  • removed Tanks and Titans from stores (can be achieved in missions!)
  • removed WS not suitable stuff out of stores. (karts, traktor, police stuff, vans, VR uniforms etc)
  • edited few missions for better fitting to WS
  • added ammunition for Galat & SLR (incl Grenades)
  • added more WS stuff for roaming AI

https://images2.imgbox.com/fa/61/X1JKk4uJ_o.png
Wasteland Western Sahara | customized missions | roaming AI

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #9 posted: Nov 26, 2021, 01:18 PM »
https://images2.imgbox.com/0a/2f/15GhRtdj_o.png
Wasteland Western Sahara | customized missions | roaming AI

Added two of these. They were missing definitely ..
Maybe I gonna implement 2 more different ones

Steam Workshop

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #10 posted: Nov 26, 2021, 09:40 PM »
We have added a new mission to match perfectly with the Black Markets ...


*birds not included

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #11 posted: Nov 27, 2021, 05:58 AM »
Fantastic.. Very cool

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #12 posted: Dec 02, 2021, 04:27 PM »
Next update..

Besides not available Tanks, we banned the Titan Launchers out of the shops. Why? Because you can complete mission(s) to get them. For example this one:

https://images2.imgbox.com/c3/f3/626ucSlo_o.png
Wasteland Western Sahara | customized missions | roaming AI

Also roaming AI carries them sometimes. Fixed the random loadout for crates too.
Then we edited this mission for better fitting. Also changed goggles & headgear for better looking ..

https://images2.imgbox.com/2f/d2/cECYdAzv_o.png
Wasteland Western Sahara | customized missions | roaming AI

And finally (for this posting), we edited the mission original named "Tanoa Roulette".
Now the positions switch randomly. Thx to RickOShay ( Workshop ).
When chosen the right one, a crate will be paradropped with one of those white dlc masks - not available at stores ...

https://images2.imgbox.com/dd/b9/8wbUsU62_o.png
Wasteland Western Sahara | customized missions | roaming AI

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #13 posted: Yesterday at 09:23 AM »
hello grifinzs do these missions fit in the wasteland altis? will you make it available? I would like to do some missions but I lack programming expertise.

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #14 posted: Yesterday at 10:36 AM »
Hm, guess not. Because the text was edited for WS, also the units that spawn with the missions and of course the vehicles.
They are available already: join server, take a look at pbo and take, what u want/need.  ;)

Oh!! Yesterday Gen & I found out something: seems to be not possible to join server(s) from A3 Launcher. You have to be ingame. Otherwise you join and get disconnected immediately.

https://images2.imgbox.com/0d/1c/UUxcnr2m_o.png
Wasteland Western Sahara | customized missions | roaming AI