Bags and Backpacks don't spawning in cars (vehicleSpawnClasses.sqf)

Where can I add Bags and Backpacks to vehicle spawn? is it in vehicleSpawnClasses.sqf?

Because if it is, they aren't spawning.

I add to the list of items to spawn in vehicles, but they don't spawn

Ex:
Code: [Select]
//Random Weapon List - Change this to what you want to spawn in cars.
vehicleWeapons =
[
"hgun_ACPC2_F",
"hgun_Pistol_heavy_01_F"
];

vehicleAddition =
[
"B_LegStrapBag_black_F",
"B_FieldPack_oucamo"
];

vehicleAddition2 =
[
"B_LegStrapBag_black_F",
"B_FieldPack_oucamo"
];

Can someone help me?  :'(

Re: Bags and Backpacks don't spawning in cars (vehicleSpawnClasses.sqf)

« Reply #1 posted: Nov 24, 2021, 12:02 PM »
Are the vehicles you are using in your mission correct? Same script.

Code: [Select]
//Civilian Vehicle List - Random Spawns
civilianVehicles =
[
"C_Offroad_01_F",
["C_Van_01_box_F", "C_Van_01_transport_F", "C_Van_01_fuel_F"]
];

//Light Military Vehicle List - Random Spawns
lightMilitaryVehicles =
[
"O_LSV_02_unarmed_F", "O_Tura_Offroad_armor_lxWS", "B_G_Offroad_01_F",
"C_Offroad_lxWS"
];

Re: Bags and Backpacks don't spawning in cars (vehicleSpawnClasses.sqf)

« Reply #2 posted: Nov 24, 2021, 03:05 PM »
I believe so...

I'm using this:
Code: [Select]
A3W_smallVehicles =
[
"C_Quadbike_01_F",
["B_Quadbike_01_F", "O_Quadbike_01_F", "I_Quadbike_01_F", "I_G_Quadbike_01_F"]
];

//Civilian Vehicle List - Random Spawns
civilianVehicles =
[
"C_Quadbike_01_F",
"C_Hatchback_01_F",
"C_Offroad_02_unarmed_F",
"C_SUV_01_F",
"C_Offroad_01_F",
"C_Offroad_01_covered_F",
"C_Van_02_transport_F",
["C_Truck_02_covered_F", "C_Truck_02_transport_F", "C_Truck_02_box_F"],
["C_Van_01_box_F", "C_Van_01_transport_F"]
];

//Light Military Vehicle List - Random Spawns
lightMilitaryVehicles =
[
"I_G_Offroad_01_armed_F",
"I_G_Offroad_01_AT_F",
"I_C_Offroad_02_LMG_F",
"I_C_Offroad_02_AT_F"
];

Re: Bags and Backpacks don't spawning in cars (vehicleSpawnClasses.sqf)

« Reply #3 posted: Nov 24, 2021, 03:25 PM »
The interesting thing is that when I use this script:
Code: [Select]
//Random Weapon List - Change this to what you want to spawn in cars.
vehicleWeapons =
[
"hgun_ACPC2_F",
"hgun_Pistol_heavy_01_F"
];

vehicleAddition =
[
"B_LegStrapBag_black_F",
"B_FieldPack_oucamo"
];

vehicleAddition2 =
[
"B_LegStrapBag_black_F",
"B_FieldPack_oucamo"
];

Items like FirstAidKit, Flashlights for pistols and Pointer IR
(Items removed from the script), keep spawning on vehicles...