Relating to persistence/keeping weapons/etc.

Relating to persistence/keeping weapons/etc.

« posted: Sep 03, 2013, 12:38 AM »
Hey folks, love what you guys got going on here, cannot wait for the initial release!

Anyway, a buddy and I were talking about persistence and keeping weapons/gear/money and the like, and I had an idea: what about some kind of bank system?

I kind of conceptualized it as being similar to a gun store i.e. it was a random guy that you could walk up to (edit: perhaps attached directly to a gun store). I was thinking this could be beneficial for a few reasons:

1)   If you wanted to save anything, you would have to 'bank' it.
(This is good because it nips that annoyance of things like ‘combat logging’)

2)   You still spawn in with the default gear and you would have to make your way to a bank to obtain saved items.
(Similar to the point above, this is handy to prevent people spawning in fully loaded and demolishing all in their sight.)

3)   You could use in-game money to purchase more space.
(Like a safety- deposit box, if you need more space you got to pony up the cash!)

I don’t know how feasible of an idea it is, but would be kinda cool!

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Re: Relating to persistence/keeping weapons/etc.

« Reply #1 posted: Sep 04, 2013, 11:38 PM »
This sounds very simular DayZ epoch ! so i guess its possible if the team want to venture down that avenue in A3
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Re: Relating to persistence/keeping weapons/etc.

« Reply #2 posted: Sep 05, 2013, 10:14 AM »
It isn't any secret that we're not great fans of persistence and/or saving gear.
The added basesaving (including foodsacks/waterbarrels and their content) is already an option in the old stratis mission (off by default because it requires a serversided mod)

It's allready posible to hide a weaponcrate somewhere, but most common sence would be to team up and build a base and fill it with as much gear as you can get to keep the other teams out :)

If this should become available in the mission, imho it will be something serverhosts can enable, but i dont like the idea where the weapon can only be taken out by you, there should be some risk to losing weapons you hide/store. so it might just be a weaponcrate you have to hide and lock into position.

Just to be clear, any options we add, which we feel do not really belong in the regular/normal wasteland experience will be off by default and configurable by server hosts :)

We've got soo many new idea's and little additions allready we have to sometimes pull the brakes, to avoid this mission from turning into Altis life :)

Re: Relating to persistence/keeping weapons/etc.

« Reply #3 posted: Sep 08, 2013, 10:07 PM »
Update:

The KOS boys that have joined us has spent the last day or two implementing player persistence (disabled by default like Joschaap said) and its now in the early stages of testing.

MF

Re: Relating to persistence/keeping weapons/etc.

« Reply #4 posted: Sep 16, 2013, 08:40 AM »
Update:

The KOS boys that have joined us has spent the last day or two implementing player persistence (disabled by default like Joschaap said) and its now in the early stages of testing.

MF

Where is the setting for this player saving? I went in and did some testing with our server ( about 65 players) and we could not find any place to do player saving. After looking in the RPT it says its disabled and I was wondering where in the config it is?
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Re: Relating to persistence/keeping weapons/etc.

« Reply #5 posted: Sep 16, 2013, 01:31 PM »
we havent released yet, you cant expect us to give support on it yet