Wasteland Western Sahara | customized missions | roaming AI

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #135 posted: Jan 19, 2023, 10:23 AM »
Edited the startgear. Snipers don't have a RPG7 anymore.

https://images2.imgbox.com/24/6c/AUaxFC6L_o.png
Wasteland Western Sahara | customized missions | roaming AI

Plus: a new town in the middle south. Larache.

https://images2.imgbox.com/f1/b3/RFTDm5IG_o.png
Wasteland Western Sahara | customized missions | roaming AI

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #136 posted: Jan 24, 2023, 07:31 PM »

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #137 posted: Jan 28, 2023, 12:09 PM »
UPDATE

https://images2.imgbox.com/f2/4c/mgxwThB4_o.png
Wasteland Western Sahara | customized missions | roaming AI

  • added: tactical ping seen on map
  • added: 2 new spots for parking (north & south). Placing inside a territory for intruder warning
  • changed: Nomad Town to Ait Melloul
  • changed: ATM at northern BM for better access
  • changed: Mission Alien Invasion deleted. Mission Palm Tree added

ISSUES

Although the price for the Western Sahara Blackfoot is declared in the storeconfig, the player only gets the standard $1000 upon purchase.

Code: [Select]
["AH-99 Blackfoot", "B_Heli_Attack_01_dynamicLoadout_F", 50000, "vehicle", "HIDDEN"],
["AH-99 Blackfoot WS", "B_D_Heli_Attack_01_dynamicLoadout_lxWS", 50000, "vehicle", "HIDDEN"],

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #138 posted: Jan 29, 2023, 08:22 PM »
https://images2.imgbox.com/dd/34/fWcEAoKY_o.png
Wasteland Western Sahara | customized missions | roaming AI

  • added: Mission The X-Files
  • added: hint "Headshot"
  • disabled: biting snakes

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #139 posted: Jan 31, 2023, 11:44 AM »


Thx alot!

Also we replaced the aging beacon tents  8)

https://images2.imgbox.com/78/68/UXGWkIzZ_o.png
Wasteland Western Sahara | customized missions | roaming AI

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #140 posted: Feb 04, 2023, 10:25 PM »
https://images2.imgbox.com/00/ae/VYwh4Kfw_o.png
Wasteland Western Sahara | customized missions | roaming AI

Instead of the known medals, I would like to mention 4 players this way:

The French Connection

  • Megaport
  • Shining 3D
  • Suzy
  • Teddy

Continue comme ça! Vous êtes un atout pour le serveur!

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #141 posted: Feb 08, 2023, 12:13 PM »
Watch the trailer !

Hotfixes

  • the boundaries of the black market are better aligned (trigger, marker, protection zone)
  • added corner lights
  • edited the seen marker for the safezone

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #142 posted: Feb 13, 2023, 12:50 PM »
New town in the south, where the Black Market has been before:

https://images2.imgbox.com/6e/12/zH83EW6X_o.png
Wasteland Western Sahara | customized missions | roaming AI

Steam discussion  8)

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #143 posted: Feb 16, 2023, 09:44 AM »
~~~ Interview of the day ~~~


Dean Elliot (Daily Express): Good morning Sir. Thank you for taking your time. But what kind of shitty hot place is that?
Hedley Cass Crawford (Sergeant First Class): Hi. Be glad that there is neither hunger nor thirst here! Nor is fatigue. But cam shaking. Otherwise the function of C would be obsolete.

Dean Elliot: I understand. So if you don't have to watch out for thirst, what other dangers are there?
Hedley C. Crawford: First of all you have the missions. Some of them were edited to fit better to this environment. There is roaming AI on land and in the air. Now and then you even meet enemy players. And last but not least .. Snakes.

Dean Elliot: Snakes? This shit that's just decoration on the Altis or Stratis?
Hedley C. Crawford: Exactly these. But here the snakes can not only bite and kill you, you can also shoot them.

Dean Elliot: Interesting. We got caught in a nasty sandstorm on the way here. Is that also part of the DLC?
Hedley C. Crawford: No. This is a script from RickOShay. Just like the snakes. Good man! It just fits perfectly into these surroundings and makes the mission more alive.

Dean Elliot: Which scripts are used besides these two?
Hedley C. Crawford: Well. Care was taken not to include everything that ever appeared anywhere in the mission. It was more important to us to keep the mission immersive. What is, for example,  the use of the compass if instead you can permanently read the respective direction?
But to answer your  question .. an attempt was made to incorporate scripts so that the player would not notice them directly. Only when they play on other servers they notice that they are missing something. At least that's our optimistic opinion.


Dean Elliot: But the conquerable cities are immediately visible.
Hedley C. Crawford: On purpose. This map is so small that we put both, cities and territories together. This not only makes the map look cleaner, it also makes sense to be in the cities.

Dean Elliot: I was told you couldn't build bases.
Hedley C. Crawford: Fuck this shit. If I want to build bases, I should play Minecraft or Exile.

Dean Elliot: What about the Black Markets?
Hedley C. Crawford: The same reason cities and territories were merged. Not only do the shops look more authentic, they also keep the map clean. It remains to be seen how players will react to this change.
In any case, it is less annoying than driving several kilometers to each store, only to be shot down and start over. With the Black Markets you have everything on site in three places.


Dean Elliot: Last question .. what is your opinion about Obfuscation?
Hedley C. Crawford: Well .. as AgentRev told kind of .. "legal warning", I see it more simple: if he had obfusicated his first pbo, regardless of whether he puts them on github or not, the Wasteland Game wouldn't be what it's like today. So many contributors gave something for it. Some more, some less. But they ALL took part. And now you have  obfusicated pbos with scripts/missions inside that were NOT written by the pbo "owners". The argument that it protects against theft does not apply in my opinion. Firstly, all pbo would have to be handed over on request and secondly, according to this logic, these pbo already contain "stolen" stuff.

Dean Elliot: Thanks for your time. As-salāmu ʿalaikum
Hedley C. Crawford: As-salāmu ʿalaikum ..


Disclaimer: Dean Elliot was bitten by a snake later and died. Poor boy.

In video games and simulations, a "Wasteland" setting typically refers to a post-apocalyptic environment where civilization has collapsed and survivors must scavenge for resources and fend off threats. Western Sahara is a region in North Africa that is known for its desert landscapes, which could provide an interesting backdrop for a post-apocalyptic setting.

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #144 posted: Feb 16, 2023, 02:16 PM »
What’s the point?  ::)

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #145 posted: Nov 11, 2023, 11:02 AM »
https://images2.imgbox.com/f3/ea/hgwXjlaI_o.png
Wasteland Western Sahara | customized missions | roaming AI

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #146 posted: Nov 21, 2023, 10:34 AM »
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Wasteland Western Sahara | customized missions | roaming AI

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #147 posted: Nov 22, 2023, 08:41 AM »

Today's medal goes to "The Northman". A German player who joined the server first on 6th of November an spent within 16 days over 150 hrs. It is also thanks to him that the server has woken up from its summer sleep and more players are coming back regularly.

 8)

Visit https://wasteland-western-sahara.jimdosite.com/ for detailed server informations  ;)

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #148 posted: Nov 24, 2023, 03:25 PM »
Added Balaclavas, Bandanas & 2 Caps from spotrep 00111 to the shops

https://images2.imgbox.com/05/70/mUE1vbwh_o.png
Wasteland Western Sahara | customized missions | roaming AI

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #149 posted: Nov 29, 2023, 11:05 AM »
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Wasteland Western Sahara | customized missions | roaming AI

  • fixed exploit at HALO jump
  • added all Marshalls to the shops
  • added explosive barrels
  • added custom death screen
  • added 2 missions