Wasteland Western Sahara | SERVER CLOSED

Poll Would you be interested, if all weapons, uniforms, assets and vehicles of S.O.G. would be implemented to Sefrou Ramal? No vanilla anymore. Even the missions and the crates would be done new.

Absolutely!
No.
Wasteland is dead. S.O.G. wouldn't change anything

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #90 posted: Apr 06, 2022, 07:40 PM »

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #91 posted: Apr 09, 2022, 01:21 PM »
With those 3 reached the 70th missions ..

https://images2.imgbox.com/c3/f9/75s3mdaX_o.png
Wasteland Western Sahara | SERVER CLOSED

Here's a little comparison:


  • edited free halo jump, now with sound
  • disabled drones in shops (complain somewhere else)
  • fixed sell price for non avaiable vehicles
  • added stuff for atmosphere at BM

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #92 posted: Apr 10, 2022, 12:36 PM »
With next update, this boarder checkpoint will be added in the south:

https://images2.imgbox.com/6a/4a/JHm3IPSF_o.jpg
Wasteland Western Sahara | SERVER CLOSED

Also added two new missions:

https://images2.imgbox.com/cd/6d/jEkET2UE_o.png
Wasteland Western Sahara | SERVER CLOSED

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #93 posted: Apr 11, 2022, 09:56 AM »
  All missions listed with very short explanation.

Also added a new town in the east ..

https://images2.imgbox.com/0f/7a/5XCjFbfN_o.png
Wasteland Western Sahara | SERVER CLOSED

Territory improvement: blocked/attacked

« Reply #94 posted: Apr 14, 2022, 09:17 AM »
https://images2.imgbox.com/ac/dc/t0hWM4A0_o.png
Wasteland Western Sahara | SERVER CLOSED

Hint at the bottom of player's screen when 2 enemy players are inside the same territory.

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #95 posted: Apr 24, 2022, 10:07 AM »
Hi - some friends and I are really enjoying the server, it's a challenge!
I have some suggestions which I'd like to make, what do you think?
  • Tactical ping also appears on map
  • The unit leader for the Mission is marked on the map with all the belonging units marked as red lines leading out.  Many times I've seen different units being several kilometers apart with no indication
  • Ability to turn off Environmental Effects
  • Personal Storage which keeps the contents between restarts (similar to the vehicle garage)

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #96 posted: Apr 24, 2022, 11:16 AM »
You‘re welcome  8)

  • Actually no idea, how to show the tactical ping also on map. But if someone has a solution, I would add. Had the same thought weeks ago
  • the red lines at missions are disabled on purpose. Not only it looks ugly, there are two missions, those red lines just ruin the complete mission: Triple Sniper & Notorious Sniper. At these missions the player has to search the snipers within the big marked area. With the red lines, their spots are marked.
  • I have earplugs with 3 different levels. I know the possibilitiy of turning off environment. But I have to check, if it would work together with the Sandstorm script.
  • The big problem with those private storage places are the needed garages, where the boxes spawn. I put so much effort in creating the Black Markets. Those Altis garages would ruin them optically. Also somewhere else on the map. Imo.
    What I could try to do is, add ONE spot for storage and build fitting stuff around. Gonna check.
    Another problem is, that it could result in another „hot spot“ where players ambush other players. In the end, more rage quits, more complaints. (Asim‘s Garage, the only parking area, became one of those hot spots ..)

The server‘s concept is not intended to collect and store an arsenal of weapons and/or vehicles.

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #97 posted: Apr 25, 2022, 10:15 AM »
Thanks for your reply.

I understand about the red lines now you described the sniper mission as an example, and yes it would ruin the element of the search.   Having said that I completed this mission yesterday where the 3 snipers were together on the side of a hill making easy kills.  I think at the time I suggested this I was sick of having to travel to different parts of the map for the same mission :)

I never thought about the Sandstorm script, but I expect it depends how the sounds are played.  Same with snakes and their sounds.  I don't know if this would be outside of sounds classed as "Environmental".

And the personal storage could be just a weapons crate (or even a cardboard box) inside a building and could look something like this (attached).

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #98 posted: Apr 25, 2022, 11:05 AM »
Oh, and I'd like to suggest; Adding a personal quadbike which is deployable and packable.

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #99 posted: Apr 25, 2022, 11:50 AM »
The private storage boxes only spawn in those Altis garages. Like the private parking spot only appears in combination with the industrial shed. There is a topic about this but I am too lazy to look for it now  ;)

Well I like the idea, but it kinda breaks down the whole wasteland idea imho. It takes wasteland more to the Altis Life idea. Weapons, crates and vehicles in wasteland should be losable I think.
If you use this you can rkinda ditch the whole store in vehicles and crates thing imho.

About the personal quad: I have tried to add this weeks ago, but battleye made me fail several times. In the end, I haven’t seen any advantage in this feature.
True, it COULD be, sometimes the player is kinda stranded in the desert. But .. I build new towns in the north, east and west. The Black Markets are placed as triangle on the map. At every BM the player has a free halo jump to go wherever he/she wants.
Also roaming AI is driving around with non armed vehicles like off-roaders and .. quads.

Do not misunderstand me. I really appreciate suggestions and constructive criticism. But also understand, I wanted to create a mission, that is not like „Fluffy Wonderland with milky rivers“, where players get everything, Arma scripts offer (Apoc Airdrop, Quad Inventory, automatic running, change camo of vehicles/uniforms by mouseclick, statusbar with permanent directions, saving loadout after death etc etc etc).
My goal was and still is: the player has to FEEL the lost of precious equipment/vehicles. I believe, only this way, a kind of long term motivation exists.

Otherwise .. I think .. it‘s getting really boring.

About the red missions lines and a side effect: normally it‘s pretty easy to ambush one tank of a convoy after the next one and finish the mission. But with the roaming AI and their own tanks, the player get surprised sometimes and fights against a tank, doesn’t belong to the missions.

Imo, this also improves the fun of playing. It‘s less .. static.

I hope, I could/can explain my intentions. I don’t want to frustrate the player. I want to give them a diverse play with unexpected situations.

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #100 posted: Apr 25, 2022, 12:04 PM »
Another;
  • Adding a hotkey (DEL) which is bound to Emergency Eject (from vehicle). The emergency eject is currently listed in the scroll wheel menu as CTRL-V which is a hangover from the original Wasteland files but that's never worked, so the wording should be changed

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #101 posted: Apr 25, 2022, 12:23 PM »
Another;
  • Adding a hotkey (DEL) which is bound to Emergency Eject (from vehicle). The emergency eject is currently listed in the scroll wheel menu as CTRL-V which is a hangover from the original Wasteland files but that's never worked, so the wording should be changed

Easy. But cannot edit nothing right now. Don’t have access to my pc/pbo.
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Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #102 posted: Apr 25, 2022, 07:07 PM »
Hey Griffin,

drop me a dm were your back and i will send you an invite to our discord so you can come say hello

Eld

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #103 posted: Apr 25, 2022, 07:22 PM »
Hey Griffin,

drop me a dm were your back and i will send you an invite to our discord so you can come say hello

Eld

Will do  ;)

Re: Wasteland Western Sahara | customized missions | roaming AI

« Reply #104 posted: Apr 26, 2022, 10:31 AM »
Unsure if you're aware but some of the walls on the top of the hill south of the airbase are glitchy.  A player hid there from me yesterday and I couldn't reach him.

Multiple screenshots on this link; https://imgur.com/a/ULZw7MY