CCG CustomCombatGaming A3 Wasteland

  • Offline Matt76
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Re: CCG CustomCombatGaming A3 Wasteland

« Reply #15 posted: Jun 25, 2017, 03:46 PM »
the VA has a TON of code issues and the initial VA i set up was a massive pain in the ass to get the filters to work ><

some objects also caused saved VA loadouts to not load so hard to debug that crap too ><

Nice job ! it's all looking pretty sweet

hey dude hope you are well

indeed it's horrid and the worst decision i've ever made was introducing it, i tried to removed it several times but had so many tiers i nearly drowned. the biggest issue is this https://feedback.bistudio.com/T79336

oh well :)
  • Offline Matt76
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Re: CCG CustomCombatGaming A3 Wasteland

« Reply #16 posted: Jul 10, 2017, 12:21 AM »
Had a bit of a server change we now have Tanoa and Malden missions running, Stratis was fun but the popularity of our Malden server was killing it not to mention the players who wanted to play our mission on a bigger map.
  • Offline Matt76
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Re: CCG CustomCombatGaming A3 Wasteland

« Reply #17 posted: Jul 19, 2017, 08:52 PM »
Reverted back to Stratis, Tanoa was just not working out.

So we now have Stratis and our hugely popular Malden server up.