Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - neoanonymous

Pages: [1] 2 3 4 5 6
Editing & Coding / Re: Persisting Box Arma 3 Wasteland
« on: Sep 27, 2020, 06:56 AM »
If you wanna hire me to do it for you I probably can pull this off.

Editing & Coding / Re: Persisting Box Arma 3 Wasteland
« on: Sep 27, 2020, 06:56 AM »
You could make a second public storage then remove its markers and have the players use that.  Another way you could do this and it would not be permeant is have em save the ammo box or a ammo box.

looks very nice (y)
Hope the vehicles will have vanilla damage and not the original from A3 which helps campers
I don't quite follow what you mean, maybe you could explain verbally what you mean in discord?  Or here.  Browse to to get to my discord.

This is also running off of a 1 Gbps network connection.

Server Discussion / Re: Old Wasteland Release Version
« on: May 30, 2020, 03:56 AM »
Although I do not recommend running older versions because of the known exploits.

Server Discussion / Re: Old Wasteland Release Version
« on: May 30, 2020, 03:56 AM »
Should be able to go through the comments and find the version you want.

Hosting & Management / Re: Server insta-kill me
« on: Apr 25, 2020, 03:49 AM »
A lot missing from this question.  Is it the base wasteland mission file?  Which one is it?  Do you have a rpt log?

Technical Support / Re: DeathMassage
« on: Apr 21, 2020, 04:42 AM »
Well, some people like this and some do not.  That is why you should have it.  If one player says they love it and one says they hate it, keep that feature then because you are actually targeting an audience.

Editing & Coding / Re: Save player data
« on: Sep 03, 2019, 08:19 PM »
I already made that suggestion to lock each player in his faction between server restarts; but @AgentRev told me not to have time at that time. I hope his agenda has been opened.
That is incredibly unlikely.  He has a very demanding job.

General Discussion / Re: Contact DLC
« on: Aug 27, 2019, 08:23 PM »
BI with their paywalls are tearing apart the A3 community, whats left of it that is.  SMH.

Technical Support / Re: HC setup
« on: Aug 25, 2019, 04:10 AM »
I am pretty sure you are missing the -client from that start up line.  Here is what I use for my local HC.

Start arma3server_x64.exe -client -connect= -password=123 -nosound -affinity=1 -affinity=2 -high -filePatching

This is what kicked off me learning to code without asking many or any questions.  It allows a coder to have self-reliance.

With notepad++ if you can hit left control key+F then go to "Find In Files" and search your a3wasteland mission's folder with the related variables you wish to change; 90% of your questions can be answered via this method of 'reverse engineering' the code . . . . Thanks for reading this and have a great day.

In example:  You want to change the time it takes for you to get locked to a blufor or opfor team.  Whenever you are locked to a side it displays this; "You have been locked to XYZ"  Well if you "Find In Files": "locked to", it will lead you right to the right place to find the time variable that you desire to change.

You are welcome!

General Discussion / Re: Time to lock in blufor and opfor
« on: Aug 24, 2019, 02:28 AM »
Hello, I would like to know where I change the time to stay in blufor or opfor, folks keep changing sides to kill
waitUntil {sleep 1; diag_tickTime - _startTime >= 180};

Editing & Coding / Re: Parking Garage
« on: Aug 22, 2019, 08:21 PM »
I have been a long time wasteland player but this is my first time editing. I got my files from the GitHub page

I noticed everything seems to work other than the parking.

I asked another player that has helped with server creation in the past and he is not sure what I am missing.
Any help is greatly appreciated.
Did you turn on parking in the main.cfg?

Pages: [1] 2 3 4 5 6