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Messages - AgentRev

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Hosting & Management / Re: Wasteland & IFA3 compatibility issue
« on: Sep 15, 2021, 09:33 PM »
Yeah, if you are using a bunch of mods, you're better off by at least changing _escCheck = true; to _escCheck = false; in payload.sqf, or disabling the payload altogether.

I'm not really sure if my antihack payload is useful anymore, BattlEye memory protection and the removal of file patching by Bohemia have pretty much wiped out the kind of cheats that I built it for.

Editing & Coding / Re: Icon group
« on: Aug 20, 2021, 07:48 PM »
In "client\icons", you have these 3 files:
  • igui_side_blufor_ca.paa
  • igui_side_indep_ca.paa
  • igui_side_opfor_ca.paa

Editing & Coding / Re: Hiding a store
« on: Jul 19, 2021, 10:01 PM »
In "client\functions" there are 3 scripts, "createGeneralStoreMarkers.sqf", "createGunStoreMarkers.sqf", and "createVehicleStoreMarkers.sqf". You would have to edit each of these manually to your expectations.

There is also the option "A3W_showGunStoreStatus" in "server\default_config.sqf" to remove the gunstore circles when set to a value of 0.

The proper way to do it is to replace the item names in client\functions\getDefaultClothing.sqf with those from the Iron Front config.

Technical Support / Re: time
« on: Jul 19, 2021, 09:25 PM »
Set A3W_timeSaving to 0 in main_config.sqf

After creating _obj, you have to do

Code: [Select]
_vehicles pushBack _obj;
The _vehicles variable tracks the objects that need to be removed on mission failure.

Also make sure that you have "_vehicles" in the private list at the top of your mission script, and _vehicles = []; inside _setupVars.

Editing & Coding / Re: noDLC parameter in storeConfig.sqf
« on: Mar 03, 2021, 10:11 PM »
Sometimes, the game config will say that some item belongs to a paid DLC, however purchase is not required to use the item without restriction, like the MAAWS launcher for example.

I wanted the store list to display DLC icons, but only if DLC purchase is necessary to use the item without restriction. To accomplish this, I created the "noDLC" flag to explicitly hide the DLC icon from the store list.

I had to manually test every DLC item with the DLCs disabled to determine their usage restriction.

Technical Support / Re: Spawn in vision
« on: Dec 24, 2020, 04:52 PM »
Is it my vanilla code or a custom version?

I am super busy trying to finish my degree (4 months left), and I do not plan to resume development until Arma 4 is released. I come here maybe once a month, and all I see are people asking to be spoonfed custom edits, or bugs caused by custom edits, or database connection issues. This falls outside the scope of my code, so I usually don't reply, as it always has been.

Technical Support / Re: No parking vehicles of missiom
« on: Jul 05, 2020, 06:54 PM »
I am fairly certain that this problem is caused by badly-coded custom side missions made by someone other than me.

Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 09, 2020, 03:43 PM »
same folder as remoteExec.txt, if it's not there then it's probably because BattlEye hasn't recorded anything, or that the txt filters are not in the correct folder and thus BE maybe isn't working properly

either way, I haven't found the problem nor reproduced the issue yet.

Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 09:02 PM »
remoteexec.log not remoteExec.txt

Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 08:01 PM »
Ok, I don't see anything, from what you describe it's probably not a client bug, can you now upload your server RPT and BattlEye's remoteexec.log?

Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 06:51 PM »
bis_fnc_execvm has nothing to do with this.

It's your client RPT I need to see (located on your computer in %LOCALAPPDATA%\Arma 3) after a vehicle purchase with custom parts, not the server RPT. You can put the RPT on or

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