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Topics - AgentRev

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1
Announcements & News / v1.4c
« on: Apr 10, 2018, 06:23 AM »
v1.4c is now available.

PLEASE UPDATE to A3W DB v2.07 and createVehicle.txt

[Added] Tanks DLC
[Added] 3rd column in vehicle store for parts
[Added] AA jet variants
[Added] HE cannons to gun-only jets
[Added] Smoke launchers to armored driver/gunner seats
[Changed] All hidden vehicle paintjobs now available
[Changed] Improved crate and supply truck loot
[Changed] Some store prices
[Fixed] Mortar resupply bugs
[Fixed] Selling of laser designators
[Fixed] More money exploits
[Fixed] Other minor changes and fixes

Some important money-related changes:

 - Converted most client-side setVariable cmoney calls to new A3W_fnc_setCMoney
 - BattlEye setVariable.txt can now have 5="cmoney"
 - Money drop code moved server-side
 - Added locality checks to sellVehicle.sqf
 - Warchest now deprecated, hidden from general store

These changes were made in an attempt to reduce rampant lagswitch money exploits. If you have custom addons that involve client-side cmoney edits, you are not required to migrate them to setCMoney, but it is recommended. If you don't have such addons, feel free to add 5="cmoney" in setVariable.txt

2
General Discussion / Tanks DLC
« on: Mar 09, 2018, 10:13 AM »

3
Announcements & News / v1.4b
« on: Jan 17, 2018, 02:22 AM »
The Artillery Strike is now implemented, and I dubbed the release v1.4b, with the changelog containing all that was done since v1.4. So, not much new stuff if you've been keeping up-to-date, but I wanted to make a proper changelog.

PLEASE UPDATE createVehicle.txt otherwise dropping the artillery tablet will cause a kick!

The artillery settings are in default_config.sqf, which you can copy-paste to your main_config.sqf

[Added] Artillery Strike in random mission crates
[Added] Player body marker
[Added] Diving gear to purchased RHIB, Speedboat, SDV
[Added] SDAR turret to SDV gunner
[Added] Object loading capacity to SDV
[Added] Tac-Ops DLC Police Van and Gorgon skins
[Added] Apex DLC laser designator skins
[Added] Saving of 'Autonomous' option for UAVs
[Changed] Private storage space 4 times bigger
[Changed] Allow towing of locked personal vehicles
[Changed] Allow boat purchase on dry land
[Changed] Disabled slingloading of locked vehicles
[Changed] UAVs now sellable
[Changed] Improved kill attribution
[Fixed] Resupply error for static weapons
[Fixed] Ejection of injured units
[Fixed] Static designator ownership saving
[Fixed] Saving of stashed uniform contents and weapon items
[Fixed] Disappearing parked vehicles
[Fixed] Annoying switch to rocket launcher on revive
[Fixed] Drowned on dry land
[Fixed] Camo nets not saving
[Fixed] Many minor changes and fixes

also the presence of an Artillery Strike in mission crates is defined in fn_refillbox.sqf, so if you're using a custom crate loot script then you might have to add it to yours

4
Questions & Suggestions / Artillery strike - feedback needed
« on: Jan 14, 2018, 12:14 AM »
EDIT: Work in progress.
---
I had an idea for a new item, but before working on it, I wanted to see first if there is any interest.

Basically, 1 outta 10 mission crates would contain one Artillery Strike, which would appear in the Player Menu once taken. On use, it would display a map where you click to select the target. On confirmation, 15 powerful artillery shells would be shot at random within a 50m radius of the target. It would take about 30 seconds after confirmation for the strike to begin, and each shot would be spaced by about 2 seconds, for a total strike duration of about 30 seconds.

On strike confirmation, the Artillery Strike item would be deleted, and a 1-hour cooldown would be imposed to the player before he can use another strike, should he have another one at his disposal. The cooldown would apply within the specific server where used, and would remain on player rejoin, but reset on server restart.

The item would save with the player inventory like other items. The player would only be able to carry one Artillery Strike, which cannot be stored back in a crate once taken out, and would drop on death like other items. The dropped item would be "Land_Tablet_02_F" (Rugged Tablet). Untaken strikes would remain in crates and save alongside them across restarts.

It could not be purchased, but could be traded-in at general stores (or sold with the parent crate) for a high price, probably like $100k. Strikes would not be allowed within 150m of gunstores, but could target other stores and everywhere else.

The crate odds, number of shells, strike radius, and cooldown would be customizable by admins. Is this something that would be interesting? It would be fairly easy for me to make. You can test it in the editor with the debug console:

Code: [Select]
player allowDamage false;
0 spawn
{
_pos = getpos player;
for "_i" from 1 to 15 do
{
_npos = _pos vectorAdd ([[random 50,0,200], random 360] call BIS_fnc_rotateVector2D);
_shell = createVehicle ["ModuleOrdnanceHowitzer_F_ammo", _npos, [], 0, "NONE"];
_shell setVelocity [0,0,-150];
sleep (1 + random 2);
};
};

5
Announcements & News / v1.4
« on: Sep 11, 2017, 04:24 AM »
https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/commit/f8b67e77e4d000c79ef7a020df67ed9e97cb0c98

[Added] Laws of War DLC
[Added] Killfeed HUD
[Changed] Improved revive system
[Changed] Improved kill attribution
[Changed] Improved antihack
[Fixed] Prone reload freeze
[Fixed] Many minor changes and fixes

Please update everything; database, INI, payload, BE filters, etc.

https://github.com/A3Wasteland/Release_Files/commit/9c129740c765a66b74b09183ffe52af67147d9af

6
Announcements & News / Malden
« on: Aug 24, 2017, 02:24 AM »
Oh yeah in case you guys didn't notice, I created a Malden repo a month ago but I forgot to post about it:
https://github.com/A3Wasteland/ArmA3_Wasteland.Malden

The map-specific stuff was made by A3Armory and Armajunkies, with some minor edits by myself, including a fortress island and a bridge between the 2 largest islands.

http://i.imgur.com/kIr57sa.png

7
Announcements & News / Jets DLC
« on: May 15, 2017, 03:36 PM »
Hi folks, I am now out of hibernation, and I just released v1.3c, which includes everything necessary for Jets DLC. It's not a very big A3W update, bulk of the script changes are related to aircraft pylons. The most noteworthy change is the addition of the new aircraft carrier to the south tip of Stratis.

I also merged extDB3 back into the dev branches, and all non-dev branches were deleted, including "megamerge".

There won't be much more from me until at least the end of June, as I need to focus on my rocketry club for the upcoming Spaceport America Cup. There should be a bigger v1.4 update later this summer.

8
Announcements & News / Make Arma Great Again
« on: Apr 01, 2017, 10:39 AM »
http://i.imgur.com/pEL1GJG.png


Time to slay some globalist cucks 8)

10
Off Topic / Quebec mosque shooting
« on: Jan 30, 2017, 05:46 PM »
This one hit close to home. I live 2 miles away, and I pass in front of that building to go to school.

One of my mom's employees, programmer Abdelkrim Hassane, was among the losses. They were not very close, but she was visibly sad this morning.

My math professor also lost a fellow colleague and friend, agrochemist Khaled Belkacemi.

The shooter is a student at my university. Everyone here is shocked and in disbelief.

Hatred knows no borders.

11
Announcements & News / Monetization violation disables BattlEye
« on: Jan 28, 2017, 08:22 PM »
It appears Bohemia are now enforcing their monetization policy by allowing scriptkiddies to wreak havoc on infringing servers.



I have nothing to do with this - as I said before, A3W monetization is allowed. It is the responsibility of server owners to ensure they comply with Bohemia's policy to avoid having their server IP blacklisted.

12
General Discussion / Malden map
« on: Jan 24, 2017, 07:25 AM »
Size comparison with Tanoa:

http://i.imgur.com/yb5phrh.jpg

13
Announcements & News / Spammers
« on: Dec 07, 2016, 01:38 PM »
Some of you may have received a bunch of reply notification emails. I changed the registration settings yesterday because someone had trouble registering, but it let through like a dozen spambots. The problem should be fixed now, hopefully.

14
Off Topic / what
« on: Nov 18, 2016, 05:28 PM »

15
Off Topic / MAGA
« on: Nov 09, 2016, 07:17 AM »
http://i.redd.it/468g75vv7avx.jpg

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