Release of A3Wasteland ALTIS

  • Offline JoSchaap
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Release of A3Wasteland ALTIS

« posted: Sep 12, 2013, 03:40 PM »
We are aiming to have a 'pre-release / early beta' of the mission out at the end of this day, it will not have the full package of changes but will be a playable version with some of the new systematics in place.
This pre-release is just to get things rolling and start collecting player input. also to relief some of the stress off the team since working into a deadline has proven to be a pain in the a.. (ok lets keep it tidy, neck)

Things such as the new user interface, world missions and some more API hooks (will be documented later) will come in the full release of v1

There will be some new stuff in there, which well disclose in a minor -featurelog- alongside the beta release. but the most work that we've done will not be visible, since it's mostly a redo of the background code.

More info will follow today!
  • Offline JoSchaap
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Re: Release of A3Wasteland ALTIS

« Reply #1 posted: Sep 13, 2013, 10:49 PM »
a day later (due to personal reasons),

We're not yet satisfied enough with the mission to push out a pre-release yet.
We're all working hard on the mission and i hope to be able to post more information soon :)
  • Offline JoSchaap
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Re: Release of A3Wasteland ALTIS

« Reply #2 posted: Sep 15, 2013, 01:26 PM »
were working hard on the fps issues, and also the problem with the stutters 1-3 sec freezes when you walk through towns, we found the posible culprit of both and are trying to find a functioning alternative.

meanwhile were also re-balancing loot schemes for vehicles, load outs on spawn and some other stuff that will make the mission a bit more challenging :)

This will delay the pre-release because were not satisfied with the performance yet.