We are aiming to have a 'pre-release / early beta' of the mission out at the end of this day, it will not have the full package of changes but will be a playable version with some of the new systematics in place.
This pre-release is just to get things rolling and start collecting player input. also to relief some of the stress off the team since working into a deadline has proven to be a pain in the a.. (ok lets keep it tidy, neck)
Things such as the new user interface, world missions and some more API hooks (will be documented later) will come in the full release of v1
There will be some new stuff in there, which well disclose in a minor -featurelog- alongside the beta release. but the most work that we've done will not be visible, since it's mostly a redo of the background code.
More info will follow today!