Every piece of the old mission we're porting over will be structurally recoded/redone. And most of the work, will in the end not even be visible to those that play it

Past days I've been porting over the customized convoy missions, hostile helicopter missions, and coastal patrol mission. as-well as overhauling the lootspawner which creates loot inside buildings.
all of these have been structurally rewritten to have:
- Random picks in vehicles
- Random start positions
- Random routes
- ajustable difficulties for missions that tend to get hard
for example, if set to easy the hostile helicopter missions will NOT spawn mi48 helicopters, and the boats in coastal convoy will NOT have a front gunner firing his cannon at you.But in the end as far as players concern the mission will still look the same for players, as if nothing has changed. (aside from some highly needed changes to the user interfaces).
Some of the AI do need to attend a driving school though, as they still tend to run into small fences and trees when driving a truck or HEMTT..
http://www.youtube.com/watch?v=SgoxfPD9Ud8&hd=1But it's nice to have the dangerous missions back again!

If enabled, the lootspawner in town has also been redone. it will no longer pile up loot in top of existing loot. No longer triggers if a player just drives through the town, and has a variaty of loot now (some items, attachments medkits)
Also, the military buildings have a chance to spawn 6.5 mm rifles now
(you wont find those in civillian buildings!)Now all we need is the new content (civillian vehicles, Jet's, etc) on DEV branch!
I'll try my best to keep you updated about progress on the mission as we work on it!

ArmA 3 Wasteland development started!