[POLL] Which of these 2 features would you want in v1 first?

Poll Which feature would you want in v1 first?

Vehicle saving
17 (60.7%)
Bounty hunting
11 (39.3%)

Total Members Voted: 28

  • Offline JoSchaap
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Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #15 posted: Jul 16, 2014, 11:59 AM »
well for a start we would need to have the strings..

so grab a copy of https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/blob/Development_main/stringtable.xml

and add a <russian>blablabla</russian>  under each <english> definition:

example:

Code: [Select]
<Key ID="STR_WL_Gen_TeamWEST">
<English>BLUFOR</English>
<Russian>синий</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamWEST_2">
<English>BLUFOR</English>
<Russian>синий</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamEAST">
<English>OPFOR</English>
<Russian>красный</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamEAST_2">
<English>OPFOR</English>
<Russian>красный</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamGUER">
<English>Independent</English>
<Russian>независимый</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamGUER_2">
<English>Independent</English>
<Russian>независимый</Russian>
</Key>
<Key ID="STR_WL_Gen_Warning">
<English>! Warning !</English>
<Russian>! предупреждение !</Russian>
</Key>

but there are quite a lot of hard-coded strings throughout the mission that would need to be converted into the string table.. Then we need to have translations for everything before even considering doing this.

it should be possible, but i don't see this being done before v1 :)
  • Offline AgentRev
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Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #16 posted: Jul 16, 2014, 12:55 PM »
Well I'm certainly not gonna be the one creating strings, I don't judge it a priority.
  • Offline JoSchaap
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Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #17 posted: Jul 16, 2014, 04:00 PM »
I've been a part the process of this for DayZ Epoch Mod..

This requires alot of time from a lot of ppl and is as AgentRev says not a priority.

So, yes, it is possible, but not before v1 is done. And even then it relies on ppl willing to translate, and me to hunt down all remaining hard-coded strings in the mission itself
  • Offline AgentRev
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Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #18 posted: Jul 17, 2014, 12:35 AM »
Voting will close at midnight (New York time) between Friday and Saturday, so please vote if you haven't. The option that has the most votes by then will be coded first and released into v1.

You are allowed to change your vote if you wish to.

If you are a server owner, feel free to ask your players to come vote.

Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #19 posted: Jul 17, 2014, 05:55 PM »
I think vehicle saving is not to useful if there is no way to defend you vehicles if you are offline. you would need some kinds of "garage" to store them.

Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #20 posted: Jul 17, 2014, 07:35 PM »
I think vehicle saving is not to useful if there is no way to defend you vehicles if you are offline. you would need some kinds of "garage" to store them.

yeah but, when you are in the middle of nowhere atleast in Altis and the server is restarting the vehicle saving is a really nice feature. And its nice for the base builders too i guess.

Dont know if its possible in ArmA but some kind of booby trap or self destruct you can choose activate could be fun (well not for the thief, it have to save thou).
  • Offline AgentRev
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Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #21 posted: Jul 17, 2014, 08:03 PM »
I think vehicle saving is not to useful if there is no way to defend you vehicles if you are offline. you would need some kinds of "garage" to store them.

As I've said in the past, the primary purpose of vehicle saving would be to allow you not to become stranded in the middle of nowhere if the server restarts while playing. If you are lucky, you may be able to keep your ride for a couple days if you hide it well.

Due to the nature of the mission, the players have to be responsible for the security of their vehicles, otherwise the "rich get richer, poor get poorer" aspect will eventually become too prevalent. There absolutely needs to be a way for the poor to restore the balance: stealing.
  • Offline AgentRev
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Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #22 posted: Jul 18, 2014, 04:32 AM »
Only one day left to vote; vehicle saving is leading by 4 votes.

Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #23 posted: Jul 18, 2014, 11:41 PM »
As I've said in the past, the primary purpose of vehicle saving would be to allow you not to become stranded in the middle of nowhere if the server restarts while playing. If you are lucky, you may be able to keep your ride for a couple days if you hide it well.

Due to the nature of the mission, the players have to be responsible for the security of their vehicles, otherwise the "rich get richer, poor get poorer" aspect will eventually become too prevalent. There absolutely needs to be a way for the poor to restore the balance: stealing.

Not becoming stranded is a pretty huge deal. A huge aspect of the game for me is finding places to hide my vehicles and weapons, my record is hiding a hummingbird for a week without anyone finding it. At least, if they did find it, they put it right back where I had it. ^.^

I agree, I don't want any kind of garage. Stumbling upon a vacant base with goodies to steal is such a rush, and it puts everyone on equal ground.
  • Offline AgentRev
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Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #24 posted: Jul 19, 2014, 01:46 PM »
The vote is now complete. Vehicle saving was chosen by the majority with 60% of votes.

Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #25 posted: Jul 19, 2014, 07:52 PM »
well for a start we would need to have the strings..

so grab a copy of https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/blob/Development_main/stringtable.xml

and add a <russian>blablabla</russian>  under each <english> definition:

example:

Code: [Select]
<Key ID="STR_WL_Gen_TeamWEST">
<English>BLUFOR</English>
<Russian>синий</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamWEST_2">
<English>BLUFOR</English>
<Russian>синий</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamEAST">
<English>OPFOR</English>
<Russian>красный</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamEAST_2">
<English>OPFOR</English>
<Russian>красный</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamGUER">
<English>Independent</English>
<Russian>независимый</Russian>
</Key>
<Key ID="STR_WL_Gen_TeamGUER_2">
<English>Independent</English>
<Russian>независимый</Russian>
</Key>
<Key ID="STR_WL_Gen_Warning">
<English>! Warning !</English>
<Russian>! предупреждение !</Russian>
</Key>

but there are quite a lot of hard-coded strings throughout the mission that would need to be converted into the string table.. Then we need to have translations for everything before even considering doing this.

it should be possible, but i don't see this being done before v1 :)
Okey

Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #26 posted: Jul 19, 2014, 08:18 PM »
When version 1.0 will be released approximately
And I began to have a translation
  • Offline AgentRev
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Re: [POLL] Which of these 2 features would you want in v1 first?

« Reply #27 posted: Jul 19, 2014, 08:21 PM »
When version 1.0 will be released approximately

No ETA