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Topics - h4wk

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1
Technical Support / Original ATM icons gone
« on: Sep 07, 2022, 04:01 PM »
Since the lastest Arma 3 Hotfix, the ATM Icons from original placed ATM's are gone.

anyone else has this problem and know how to fix it?

2
Addons & Mods / Creating a custom Bridge
« on: May 30, 2022, 06:38 PM »
Here is a small guide how to create a custom Bridge (which looks really nice!)

Requirements:
https://steamcommunity.com/sharedfiles/filedetails/?id=689845793
https://steamcommunity.com/sharedfiles/filedetails/?id=1199850502

1. Open the Arma 3 Editor, choose a map which you like to edit (DO NOT save your map with these mods)

2. Place in Editor Tanoa Bridge structures so they fit together, until you are done.

3. Right click onto each Bridge Object and press "Export to script" > "as simpleObject" (now the Object should be saved to your clipboard)

4. Open a Text file and use Paste (CTRL+V)

5. Create inside the mapconfig folder a file called MAPNAMEBridge.sqf (for example: stratisBridge.sqf)

6. Into the .sqf copy/paste this:
Code: [Select]
{
    _obj = createSimpleObject [_x select 0, (ASLToAGL(_x select 1))];
    _obj setVectorDirAndUp (_x select 2);
    _obj setPosASL (_x select 1);
    [_obj] call A3W_fnc_setupMissionObject;
}
forEach
[
//OBJECTS
];

7. Open your Text file which you created in Step 4. and copy the line with the Object (for example: "["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8513.92,3750.4,6.62099], [[-1,9.65599e-007,0],[0,0,1]]]")

8. Paste the entry into the .sqf in the line 9 which says "//OBJECTS"

9. At end it should look like this:
Code: [Select]
{
_obj = createSimpleObject [_x select 0, (ASLToAGL(_x select 1))];
_obj setVectorDirAndUp (_x select 2);
_obj setPosASL (_x select 1);
[_obj] call A3W_fnc_setupMissionObject;
}
forEach
[
["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8513.92,3750.4,6.62099], [[-1,9.65599e-007,0],[0,0,1]]],
["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8561.9,3750.4,10.8987], [[-1,9.65599e-007,0],[0,0,1]]],
["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8609.88,3750.4,15.1749], [[-1,4.88762e-007,0],[0,0,1]]],
["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8657.85,3750.41,19.4554], [[-1,9.65599e-007,0],[0,0,1]]]
];

10. Open up the init.sqf in the mapconfig folder and just add the line:
Code: [Select]
#include "stratisBridge.sqf" (or whatever your bridge is called)

Now disable the Mods in the Arma 3 Launcher and start your Server. (Mods aint needed to use these nice Bridge Structures)

3
Editing & Coding / Dynamic Weather effect fix
« on: Mar 23, 2022, 04:48 PM »
Enter

Code: [Select]
_weatherType = "NONE"; in line 325 in the file DynamicWeatherEffects.sqf below _overcastLevel = 2;

this will remove the server log error with "if (_weatherType == "FOG") then {"

4
Editing & Coding / Playermenu Icon
« on: Mar 18, 2022, 11:09 AM »
Just a little addition

in the file

client/systems/playerMenu/item_list.sqf

after "_itemlist lbSetData [_idx, _x select INDEX_ID];" enter in line 21:

Code: [Select]
_itemlist lbSetPicture [_idx, _x select 5];

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