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Messages - h4wk

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Technical Support / Original ATM icons gone
« on: Sep 07, 2022, 04:01 PM »
Since the lastest Arma 3 Hotfix, the ATM Icons from original placed ATM's are gone.

anyone else has this problem and know how to fix it?

Hosting & Management / Re: Western Sahara
« on: Aug 24, 2022, 05:06 PM »
first of all use "app_update 233780 -beta creatordlc +download_depot 233780 233791" these parameters in your updater.

to start western sahara you need to add this: -mod=vn to your start parameters so the server is able to load the western sahara files.

Addons & Mods / Re: Creating a custom Bridge
« on: Jun 03, 2022, 02:58 PM »
I'll just leave this here:

nice, ive tried big bridges but not as big as your bridges.

did the 4th bridge work?

I've attached the bridge of stratis it goes from the very south to the uss carrier

Server Discussion / Re: Chernarus Mission File
« on: May 31, 2022, 04:35 PM »
only chernarus 2+cup+bwmod

Addons & Mods / Creating a custom Bridge
« on: May 30, 2022, 06:38 PM »
Here is a small guide how to create a custom Bridge (which looks really nice!)


1. Open the Arma 3 Editor, choose a map which you like to edit (DO NOT save your map with these mods)

2. Place in Editor Tanoa Bridge structures so they fit together, until you are done.

3. Right click onto each Bridge Object and press "Export to script" > "as simpleObject" (now the Object should be saved to your clipboard)

4. Open a Text file and use Paste (CTRL+V)

5. Create inside the mapconfig folder a file called MAPNAMEBridge.sqf (for example: stratisBridge.sqf)

6. Into the .sqf copy/paste this:
Code: [Select]
    _obj = createSimpleObject [_x select 0, (ASLToAGL(_x select 1))];
    _obj setVectorDirAndUp (_x select 2);
    _obj setPosASL (_x select 1);
    [_obj] call A3W_fnc_setupMissionObject;

7. Open your Text file which you created in Step 4. and copy the line with the Object (for example: "["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8513.92,3750.4,6.62099], [[-1,9.65599e-007,0],[0,0,1]]]")

8. Paste the entry into the .sqf in the line 9 which says "//OBJECTS"

9. At end it should look like this:
Code: [Select]
_obj = createSimpleObject [_x select 0, (ASLToAGL(_x select 1))];
_obj setVectorDirAndUp (_x select 2);
_obj setPosASL (_x select 1);
[_obj] call A3W_fnc_setupMissionObject;
["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8513.92,3750.4,6.62099], [[-1,9.65599e-007,0],[0,0,1]]],
["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8561.9,3750.4,10.8987], [[-1,9.65599e-007,0],[0,0,1]]],
["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8609.88,3750.4,15.1749], [[-1,4.88762e-007,0],[0,0,1]]],
["a3\structures_f_exp\infrastructure\bridges\bridgesea_01_ramp_f.p3d", [8657.85,3750.41,19.4554], [[-1,9.65599e-007,0],[0,0,1]]]

10. Open up the init.sqf in the mapconfig folder and just add the line:
Code: [Select]
#include "stratisBridge.sqf" (or whatever your bridge is called)

Now disable the Mods in the Arma 3 Launcher and start your Server. (Mods aint needed to use these nice Bridge Structures)

Addons & Mods / Re: Apoc's Airdrop Assistance - v1.4 Release
« on: Apr 22, 2022, 08:40 AM »
doesnt seem to work anymore proper.

if i call a airdrop, it drops miles away from my position.

anyone got a working version?

you can only add inventory items to a crate.

you are trying to add a object, you have to make the object to a virtual item and add it as a virtual item. (drugs, spawn beacon, etc are virtual items)

Code: [Select]

private _itemsInBox = [];

for "_i" from 0 to (round random (_x select 1)) do {
_itemsInBox pushBack (_x select 0);
} forEach [

_box1 setVariable ["virtualItems",[_itemsInBox,count _itemsInBox],true];

Editing & Coding / Re: Respawn with captured territory
« on: Mar 26, 2022, 02:10 PM »
on stratis's uss air carrier, im not able to spawn after capturing the territory.

Editing & Coding / Re: Respawn with captured territory
« on: Mar 25, 2022, 06:11 PM »
it works on normal territories where are town areas.

but it doesnt work on territories where there is no town area around it, like the uss carrer in the south of stratis.

Editing & Coding / Dynamic Weather effect fix
« on: Mar 23, 2022, 04:48 PM »

Code: [Select]
_weatherType = "NONE"; in line 325 in the file DynamicWeatherEffects.sqf below _overcastLevel = 2;

this will remove the server log error with "if (_weatherType == "FOG") then {"

Editing & Coding / Re: Playermenu Icon
« on: Mar 18, 2022, 03:26 PM »
if you for example have a "spawn beacon" in player menu

it adds a icon next to it. just a visual addtion, nothing big

Editing & Coding / Playermenu Icon
« on: Mar 18, 2022, 11:09 AM »
Just a little addition

in the file


after "_itemlist lbSetData [_idx, _x select INDEX_ID];" enter in line 21:

Code: [Select]
_itemlist lbSetPicture [_idx, _x select 5];

Technical Support / Re: Fix 2;08
« on: Mar 17, 2022, 12:10 PM »
no its not necessary


at line 94

another sleep 0.25; before the };

Editing & Coding / Re: Respawn with captured territory
« on: Mar 16, 2022, 03:34 AM »
tried the attached the loadRespawnDialog.sqf here, and tried to enter it into my loadRespawnDialog.sqf file.

same error.

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