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Messages - AgentRev

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Hey folks,

Sorry if infos and releases have been scarce during the past months, I've been busy with a lot of stuff including a new job, and other team members have been busy with life as well. Shoutout to Cael817 and others for preventing this forum from looking like a ghost town, and thanks to TPG and all players & server owners for supporting A3W.

Now, I've been hard at work during the past weeks on getting 0.9g done, which includes many fixes and new features, as well as a long-overdue rewrite of the saving system, with many more options for better fine-graining, which have been centralized in the main_config.sqf file in the A3Wasteland_settings folders, and inside the PBO at server\default_config.sqf. The changelog can be found here.

I know a couple of you have already been running the new version from the improvedPersistence branch, but for those who haven't caught up yet, I've just merged it back into the Development_main branch, as well as added the new config files, BattlEye config, and Altis PBO in the Release_Files repo. I will be porting the changes to Stratis during the following days, and most likely release a PBO in time for the Easter weekend.

As always, there are still many things down the road, including a revive system which I have been working on for the past days (I might need some people to help test it soon), a complete rewrite of the mission system, bounty hunting, and more.

Now, about the revive system, since it will basically break the default scoreboard, which was already not well suited for Wasteland, I will have to make a new one from scratch. I don't simply want to make a 1:1 copy of Sa-Matra's scoreboard, so I instead want to ask you what do YOU want to see on it. It can be anything, organized in any way you want, all players combined, separated by teams, you decide. Do a sketch in MS Paint if you want. I will try my best to combine all suggestions and make something that everyone can regard as relevant.

- AgentRev

Yeah most servers take at least 5 minutes to spawn up everything, if you try to purchase anything during that time then the response will likely take more than the 15s timeout.

General Discussion / Re: smALTIS Wasteland
« on: Apr 16, 2014, 02:41 AM »
You can do whatever you want with A3W, in fact some people I play with did suggest making a smaller, more concentrated version of Altis in the past, I'll tell them to check it out.

General Discussion / Re: Custom Wasteland Altis
« on: Feb 28, 2014, 02:29 AM »
Yes, it should be working. I am still working on it everyday, I will release an update to fix player saving in the next couple days, then I will continue working towards the v1 release, which should happen before April if everything goes well.

Technical Support / Re: Fps problem
« on: Jan 17, 2014, 10:59 PM »
The environmental damage will be reduced in an upcoming update. The only side effect which I am trying to solve is that with different damage multipliers, the car won't eject you if the engine's about to blow up, which would probably get annoying for a lot of players.

Questions & Suggestions / Re: Wasteland more "wasted"?
« on: Jan 17, 2014, 10:33 PM »
There's already something like that, it's called Breaking Point.

The purpose of Wasteland is to contrast with other DayZ-like hardcore survival modes, where one does not need to wander for days just to find a decent weapon and parts to repair vehicles­. Wasteland is meant to be faster-paced, where you can have a nice game, get decent action, and make a number of kills in only a couple hours.

Many Arma 3 players are busy adults with little available playtime, so we want them to enjoy the most of it by taking out time-consuming aspects of what you could call a true post-apocalyptic wasteland scenario.

We can't add custom content like new guns, because we want A3Wasteland to remain a multiplayer mission that is compatible with the vanilla version of Arma 3, so that anyone can play without having to download external mods.

We didn't really choose the name "Wasteland" by ourselves, it was chosen by the first person who created this type of gamemode back in Arma 2. His name is Tonic.

If it only depended on me, I would've probably called it "Grand Theft Arma" or something.

I tested on altis mission, no kick while players buying vehicles with battle eye ON, but prooving grounds didnt tested. Air drop delivery not work, only spawning.

If you have not properly installed the filters, then it is normal that nobody's getting kicked. Air drop delivery was not meant to be part of A3Wasteland, it is an unfinished remnant of the KoS mission. It will be removed with the update that will move vehicle store spawning server-side.

Use Proving Grounds in the admin debug menu to create a vehicle at player, if you get kicked then it's all set.

If you have full remote access to the operating system of your server, the BattlEye filters are supposed to go in "%LocalAppData%\Arma 3\BattlEye".

If you only have FTP access, normally there should be some kind of "Profile" folder in the server root, and there should be a BattlEye folder inside it, you can place the filters there. If that doesn't work, try putting them directly in the "BattlEye" folder at the server root.

This filter directory stuff is a real mess, BIS should have instead used one universal folder that doesn't change no matter what kind of server access do you have.

Editing & Coding / Re: Getting playerSaving to work with @iniDB
« on: Jan 11, 2014, 10:56 PM »
The entire player and base saving scripts have been rewritten to fix most of the problems that have been mentioned over time, hopefully I'll be able to release them in an update soon.

Technical Support / Re: Fps problem
« on: Jan 01, 2014, 09:37 PM »
Also do u know why my vehicles like a glass, small stone and red engine + fuel

I'm not sure if I understand your question.

Currently working on it & porting to Zargabad atm.

A3Wasteland? If you have any questions, feel free to ask. Some of the map-specific things aren't very clear, what you need to pay attention to are waypoints and positions defined in the mission scripts, like for convoys, helicopters, and sunken supplies.

Questions & Suggestions / Re: Could this be something?
« on: Dec 31, 2013, 07:58 PM »
- Bounty hunting on players with best stats (~30min), rewarded to killer / surrviver (~8k)?

Being worked on.

Technical Support / Re: Admin.sqf help
« on: Dec 31, 2013, 07:55 PM »
Can you post your admins.sqf contents here? Wrap it inside [ CODE ] tags using the # button.

Technical Support / Re: Fps problem
« on: Dec 31, 2013, 07:50 PM »
To reduce the PBO size you mean?

General Discussion / Re: Loading.jpg
« on: Dec 30, 2013, 10:05 PM »
Maybe I should use these logos for the vanilla version instead? Much better than mine :P

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