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Messages - AgentRev

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Technical Support / Re: Fps problem
« on: Dec 30, 2013, 10:03 PM »
I've just added the 0.9e PBOs to the release files repo, you might want to try that

Technical Support / Re: Known bugs?
« on: Dec 30, 2013, 10:01 PM »
There, both PBOs updated to 0.9e

Technical Support / Re: Known bugs?
« on: Dec 30, 2013, 08:25 PM »
Yeah, v0.9d has all kinds of problems which are fixed in 0.9e, I will upload the new PBO on GitHub in a sec.

General Discussion / Re: Loading.jpg
« on: Dec 30, 2013, 08:22 PM »
Lmao! That looks awesome lol

Technical Support / Re: Fps problem
« on: Dec 30, 2013, 10:04 AM »
I've just played for 5 hours straight with 20 people, no serious problems on my side except a bit of server lag, although we were running vanilla 0.9e. Not sure if it could be an issue originating from Austerror's edits.

Technical Support / Re: Fps problem
« on: Dec 29, 2013, 09:54 PM »
Do you have our BattlEye filters installed on your server?

Questions & Suggestions / Re: Could this be something?
« on: Dec 28, 2013, 09:05 PM »
The Olutta server has this, but I think it feels kinda weird... Sounds of chains being dragged on the ground and locks opening/closing would probably be more appropriate

Technical Support / Re: add-ons
« on: Dec 22, 2013, 08:44 PM »
No, any addon that you run on the server must be manually downloaded and installed by the users, unless it's a server-only addon like iniDB.

Questions & Suggestions / Re: Vehicle stores
« on: Dec 17, 2013, 05:27 PM »
Hi bodybag, welcome to our forums, and thanks for the compliments.

Mission development has been rather stale during recent weeks, because all the team has been busy with real life, however we will be getting back into coding in a couple days. Vehicle stores will be included in the public v1.0 release, which is planned for somewhen in January.

Technical Support / Re: NVgoggles problem
« on: Dec 17, 2013, 05:24 PM »
Yeah I think the new update messed something up, will have a look tonight.

Technical Support / Re: Known bugs?
« on: Dec 17, 2013, 05:16 PM »
- Don't know about NV goggles, might be caused by the new patch. Will have a look.
- The barbed wire has problems with aiming detection, which controls menu actions, so it will be removed in v1.0
- Spawn beacons currently only work for BLUFOR and OPFOR, we will add support for Independent groups in v1.0

Technical Support / Re: AH-9 Pawnee
« on: Dec 13, 2013, 12:04 AM »
Honestly I have no idea, as I said it's probably a problem originating from the game itself. It seems that if the engine shuts down because of damage, it can't be reignited later even after a full repair.

Technical Support / Re: Gunstore on map
« on: Dec 13, 2013, 12:00 AM »
I have just added it as a bug to be fixed in v1.

Technical Support / Re: AH-9 Pawnee
« on: Dec 12, 2013, 12:45 AM »
Some helicopters that get repaired after being severely broken can't be started again, for some unknown reason. It's a bug with ARMA 3 itself.

Technical Support / Re: AI difficult
« on: Dec 12, 2013, 12:40 AM »
AI skills are defined in server\functions\setMissionSkill.sqf

You can tweak additional skills that are defined here:

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