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Messages - AgentRev

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46
The proper way to do it is to replace the item names in client\functions\getDefaultClothing.sqf with those from the Iron Front config.

47
Technical Support / Re: time
« on: Jul 19, 2021, 09:25 PM »
Set A3W_timeSaving to 0 in main_config.sqf

48
After creating _obj, you have to do

Code: [Select]
_vehicles pushBack _obj;
The _vehicles variable tracks the objects that need to be removed on mission failure.

Also make sure that you have "_vehicles" in the private list at the top of your mission script, and _vehicles = []; inside _setupVars.

49
Editing & Coding / Re: noDLC parameter in storeConfig.sqf
« on: Mar 03, 2021, 10:11 PM »
Sometimes, the game config will say that some item belongs to a paid DLC, however purchase is not required to use the item without restriction, like the MAAWS launcher for example.

I wanted the store list to display DLC icons, but only if DLC purchase is necessary to use the item without restriction. To accomplish this, I created the "noDLC" flag to explicitly hide the DLC icon from the store list.

I had to manually test every DLC item with the DLCs disabled to determine their usage restriction.

51
Technical Support / Re: Spawn in vision
« on: Dec 24, 2020, 04:52 PM »
Is it my vanilla code or a custom version?

52
I am super busy trying to finish my degree (4 months left), and I do not plan to resume development until Arma 4 is released. I come here maybe once a month, and all I see are people asking to be spoonfed custom edits, or bugs caused by custom edits, or database connection issues. This falls outside the scope of my code, so I usually don't reply, as it always has been.

53
Technical Support / Re: No parking vehicles of missiom
« on: Jul 05, 2020, 06:54 PM »
I am fairly certain that this problem is caused by badly-coded custom side missions made by someone other than me.

54
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 09, 2020, 03:43 PM »
same folder as remoteExec.txt, if it's not there then it's probably because BattlEye hasn't recorded anything, or that the txt filters are not in the correct folder and thus BE maybe isn't working properly

either way, I haven't found the problem nor reproduced the issue yet.

55
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 09:02 PM »
remoteexec.log not remoteExec.txt

56
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 08:01 PM »
Ok, I don't see anything, from what you describe it's probably not a client bug, can you now upload your server RPT and BattlEye's remoteexec.log?

57
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 06:51 PM »
bis_fnc_execvm has nothing to do with this.

It's your client RPT I need to see (located on your computer in %LOCALAPPDATA%\Arma 3) after a vehicle purchase with custom parts, not the server RPT. You can put the RPT on https://gist.github.com/ or http://pastebin.com/

58
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 05:35 PM »
Okay so I just tested, everything works fine on my end. Do the vehicles spawn with the correct parts on purchase and only disappear after a server restart, or do they spawn without the parts on purchase?

It's possible there's a script error in the parts script, maybe try launching your game with command line option "-showScriptErrors"

59
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 05:17 PM »
No, I don't think that's the cause. I haven't had time to look at this yet, maybe later today.

60
Server Discussion / Re: Old Wasteland Release Version
« on: May 30, 2020, 10:03 PM »
Why would you ever need an old version?

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