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Messages - AgentRev

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61
it's caused by server\antihack\serverSide.sqf, more specifically the forEach (allUnits - allPlayers) loop

it's a feature meant to prevent hackers from spawning AIs

62
Technical Support / Re: Vehicle parts (not showing) problem
« on: May 30, 2020, 08:29 AM »
Vehicles purchased from the vehicle store?

63
Technical Support / Re: Server didnt run...
« on: May 30, 2020, 08:27 AM »
you must remove the -dev from the PBO filename

64
Interesting, I'll come check it out

65
Technical Support / Re: Revive System suddenly stopped Working
« on: May 15, 2020, 02:07 AM »
I recently encountered this bug on a public server, the culprit was an "Anti Teamkill" segment in client\init.sqf containing custom HandleDamage events (which bypasses the revive system) for Blufor and Opfor.

I don't know who made this, it's not in my vanilla A3W code. It's possible other servers are contaminated with it.

66
Addons & Mods / Re: parking problems
« on: May 15, 2020, 02:00 AM »
Does parking work now that you have fixed extDB?

67
Those config values can only be tweaked thru mods, not scripts

68
Editing & Coding / Re: Want to delete mines after mission ends
« on: May 04, 2020, 05:00 AM »
try this

Code: [Select]
_baseToDelete = _missionPos nearObjects ["MineBase", 50];
{ deleteVehicle _x } forEach _baseToDelete;

69
Seems like it's probably caused by a mod.

70
You need to download the mission code from GitHub then pack it into a PBO using Addon Builder from the Arma 3 Tools.

71
Technical Support / Re: Help editing wasteland
« on: Jan 11, 2020, 09:27 PM »
Parking only works if extDB saving is enabled

72
Editing & Coding / Re: quadrocopters
« on: Nov 30, 2019, 12:27 PM »
I wouldn't hold my breath... A4 is at least 3 years away anyway

73
Editing & Coding / Re: quadrocopters
« on: Nov 30, 2019, 08:17 AM »
Not possible, this is a game engine limitation.

74
Technical Support / Re: Question about "cargo tower"
« on: Nov 26, 2019, 07:13 PM »
Yup

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