Congrats to Team Wasteland

  • Offline Carnage
  • Fresh Spawn
  • *
  • Posts: 1
  • anyone in Kavala!?

Congrats to Team Wasteland

« posted: Aug 28, 2013, 08:14 PM »
Just wanted to stop by and say congrats on forming the new team.  I've been a follower of the Wasteland mission since Arma2.  It appears there are a lot of talented people in the team, and the collaboration should prove fruitful.

I'm looking forward to the release of Wasteland for Altis, as I'm sure many others are as well.

Will you be releasing "alpha/beta" stages to the mission as you complete them so that we can help test?  Or are you going to try to complete as much as you can before you release to the general public?

Thanks!
  • Offline Hub
  • Co-Founder & Administrator for TeamPlayerGaming.com
  • Fresh Spawn
  • *
  • Posts: 5

Re: Congrats to Team Wasteland

« Reply #1 posted: Aug 29, 2013, 09:14 AM »
What Carnage said... We at TPG are extremely grateful for all of the hardwork AgentRev (and others) has put in for us and we are very grateful to have him apart of our admin squad.

If there is anything we over at TPG can help out with, please let us know. We can test and sniff bugs out like nobodies business. We have ya'lls back all the way!

Congrats guys!

Re: Congrats to Team Wasteland

« Reply #2 posted: Aug 31, 2013, 10:41 AM »
The release scheme, at least for now, will probably be pretty organic... it will evolve as our group dynamics settle in.

If I was to make the mistake of speaking on the teams behalf without us really talking about this, id say:
We are currently focusing on getting wasteland properly integrated into Altis, however as its all open source (decision based on you guys), you can check out the progress as we go. Our first main release should be relatively monolithic, but from then on our current workflow should allow us to release much more rapidly after that.

We are doing a lot of work (and thinking) to make the new system more modular so once the ground work is complete, developing components of new features should be much more painless. It will also allow anyone to change or create new components and (hopefully) integrate pretty seamlessly into customized servers.

Best thing you guys can do to help is to actually help us develop it. Ideas, code, even just feedback all helps :).

MF