Which build for ARMA 3?

Which build for ARMA 3?

« posted: Oct 31, 2013, 04:50 AM »
Got my ded server running. But I wanted to verify that using the Dev build of ARMA 3 is the way to go?

Also using @CBO_A3 is a must I am assuming.
  • Offline k4n30
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Re: Which build for ARMA 3?

« Reply #1 posted: Oct 31, 2013, 09:07 AM »
Disclaimer: My personal opinion

No, stable would be the one to use

No, but depends on mission / mod

Re: Which build for ARMA 3?

« Reply #2 posted: Oct 31, 2013, 12:42 PM »
K4 Thanks. I have not seen you in IRC in awhile sir.

Apparently this newest release here (9d) needs/requires CBA becuase I get an error about Addon 'zeu_A3Serverbriefing' requires addon 'CBA_XEH' when I start the server. However when I add the CBA_a3 it functions fine.
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Re: Which build for ARMA 3?

« Reply #3 posted: Oct 31, 2013, 03:57 PM »
our mission does NOT require CBA or any other addons.

you probably got a copy from someone that modified it.

Re: Which build for ARMA 3?

« Reply #4 posted: Nov 01, 2013, 03:56 AM »
Nope. Straight from the git repo.

https://github.com/A3Wasteland/Release_Files

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Re: Which build for ARMA 3?

« Reply #5 posted: Nov 01, 2013, 02:04 PM »
the mission does not have anything related to cba in it, youre probably running another addon that causes this :)
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Re: Which build for ARMA 3?

« Reply #6 posted: Nov 01, 2013, 03:59 PM »
If a mission or mod requires CBA on the server to work, then its coder is either a beginner or lazy, and we are none of both.

Re: Which build for ARMA 3?

« Reply #7 posted: Nov 01, 2013, 08:44 PM »
I'll recheck.
Found it. Was from another mod that the addons\zeu_A3serverbriefing.pbo was added. Sorry for the confusion.
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Re: Which build for ARMA 3?

« Reply #8 posted: Nov 01, 2013, 10:15 PM »
If you use a Addon to add buildings and such it adds a name like @my_Addon or something like that in the Mission.sqm you need to take that line out or everyone that plays on your server will need that Addon. The one I use and most other builders use to add buildings doesn't do that.