Getting injured while deployed bipod

Getting injured while deployed bipod

« posted: Jun 29, 2015, 06:24 AM »
It seems that when player gets injured while bipod is deployed then he will kinda stay in the same pose and starts to flicker.

Is there fix for that?

Re: Getting injured while deployed bipod

« Reply #1 posted: Jun 29, 2015, 07:08 AM »
Never happened to me but that sounds like some thing from ArmA itself.

Re: Getting injured while deployed bipod

« Reply #2 posted: Jun 29, 2015, 08:25 AM »
I was wondering why there is nothing about it... is it only in my server?  Its seems like the injured animation doesn't work properly when people get shot while bipod is deployed.
  • Offline AgentRev
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Re: Getting injured while deployed bipod

« Reply #3 posted: Jul 01, 2015, 04:43 PM »
Hmm I've actually never tested such a thing... I wonder if there's a script command to let go of the bipod
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Re: Getting injured while deployed bipod

« Reply #5 posted: Jul 02, 2015, 08:37 AM »
Hehe, now that i saw the fix i understood what it was all about. I read it like the player got hurt because the bipod was deployed, not that getting hurt while it was deployed, stupid me  ;).

Re: Getting injured while deployed bipod

« Reply #6 posted: Jul 02, 2015, 09:00 AM »
Nice! I will test it out and post the result here.
So u guys really haven't noticed that or it is something that happens in some servers only? ::)

Re: Getting injured while deployed bipod

« Reply #7 posted: Jul 02, 2015, 09:24 AM »
#TESTED Working! Nice and fast fix for a very annoying issue.

Thank you AgentRev!   8)