- The KoS Dev's are in our Team, will be discussed

- Will need to be tested first, rendering the world is allready a big issue on altis, we have to make sure it doesn't impact performance too much
- at this moment we allready work with different groups of vehicles for the spawner at towns (civillian,quads,light military, heavy military (unarmed)) which have a decrementing chance of being spawned in that order.
we aim to make as much as posible easily configurable by server hosts
- at this moment it is based on distance, ill look into it. be advised this will not show names when you are in StreamFriendly layout!
- the debug area was fixed in the v2.3 got version, players have no money/food/water and are invulnerable untill they are moved away from the debug area.
- there are some idea's being tested such as a warchest for your team which allows players to store money for the team in (or withdraw) and allows an enemy to hack into it.
- For the spawning of players (random spawn) we will not be using all towns, but a well spread selection of these. this to avoid desync due to a ton of vehicles that need to be synchronised over the network.
Also there will be functional spawnbeacons for your team/group to use and/or spawn in on.
As development progresses ill try to post some more updates about features were working on etc.