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Messages - AgentRev

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1
Technical Support / Re: No parking vehicles of missiom
« on: Jul 05, 2020, 06:54 PM »
I am fairly certain that this problem is caused by badly-coded custom side missions made by someone other than me.

2
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 09, 2020, 03:43 PM »
same folder as remoteExec.txt, if it's not there then it's probably because BattlEye hasn't recorded anything, or that the txt filters are not in the correct folder and thus BE maybe isn't working properly

either way, I haven't found the problem nor reproduced the issue yet.

3
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 09:02 PM »
remoteexec.log not remoteExec.txt

4
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 08:01 PM »
Ok, I don't see anything, from what you describe it's probably not a client bug, can you now upload your server RPT and BattlEye's remoteexec.log?

5
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 06:51 PM »
bis_fnc_execvm has nothing to do with this.

It's your client RPT I need to see (located on your computer in %LOCALAPPDATA%\Arma 3) after a vehicle purchase with custom parts, not the server RPT. You can put the RPT on https://gist.github.com/ or http://pastebin.com/

6
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 05:35 PM »
Okay so I just tested, everything works fine on my end. Do the vehicles spawn with the correct parts on purchase and only disappear after a server restart, or do they spawn without the parts on purchase?

It's possible there's a script error in the parts script, maybe try launching your game with command line option "-showScriptErrors"

7
Technical Support / Re: Vehicle parts (not showing) problem
« on: Jun 08, 2020, 05:17 PM »
No, I don't think that's the cause. I haven't had time to look at this yet, maybe later today.

8
Server Discussion / Re: Old Wasteland Release Version
« on: May 30, 2020, 10:03 PM »
Why would you ever need an old version?

9
it's caused by server\antihack\serverSide.sqf, more specifically the forEach (allUnits - allPlayers) loop

it's a feature meant to prevent hackers from spawning AIs

10
Technical Support / Re: Vehicle parts (not showing) problem
« on: May 30, 2020, 08:29 AM »
Vehicles purchased from the vehicle store?

11
Technical Support / Re: Server didnt run...
« on: May 30, 2020, 08:27 AM »
you must remove the -dev from the PBO filename

12
Interesting, I'll come check it out

13
Technical Support / Re: Revive System suddenly stopped Working
« on: May 15, 2020, 02:07 AM »
I recently encountered this bug on a public server, the culprit was an "Anti Teamkill" segment in client\init.sqf containing custom HandleDamage events (which bypasses the revive system) for Blufor and Opfor.

I don't know who made this, it's not in my vanilla A3W code. It's possible other servers are contaminated with it.

14
Addons & Mods / Re: parking problems
« on: May 15, 2020, 02:00 AM »
Does parking work now that you have fixed extDB?

15
Those config values can only be tweaked thru mods, not scripts

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