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Topics - ShineDwarf

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1
Technical Support / Dynamic Loadouts/Store Selling Prices
« on: Apr 18, 2018, 08:30 PM »
Having a couple weird issues which arent popping up on my rpt.

Dynamic loadouts are no longer loading in for my vehicles, and random vehicles are not selling for their store config pricing.

Checked vehiclepurchase.sqf, and the files in selling, and get vehicle info, but nothing is jumping out at me about what could be causing it. Is anyone else having similar issues?

2
Technical Support / Vehicle Locking
« on: Jan 03, 2018, 12:20 AM »
Hey guys,

Just updated in the new commits, has anyone had any issues with vehicles not locking properly?
Prior to updates locking worked, but we were having instance of opposing factions being able to enter any players vehicles regardless of ownership.

Now they are unable to, but indy players are able to enter any other indy players vehicle with "lock vehicle" not changing to "unlock vehicle"


https://github.com/Fractured-Gaming-Official/Frac_v1.3.New.Stratis/commit/19c3d826b0df5bf6382f7529ae079c5d585d314b

Commits are combined with all the recent ones so its a bit of a read sorry in advance.

3
Off Topic / How did you find wasteland?
« on: Oct 19, 2017, 10:37 PM »
Just a fun little topic.

How did everyone come across A3wasteland?

I was invited by a friend once i could finally afford arma (when it was $100+cnd.) and was like this seems fun lets stay here.


4
Questions & Suggestions / Battle-Eye Reserve Slots
« on: Sep 06, 2017, 11:10 PM »
Hey guys,

Has anyone had any issues lately using/implementing Battle-Eye's reserve slot functions?


5
Server Discussion / Fractured Wasteland 2.0
« on: Aug 31, 2017, 07:21 PM »
Hello everyone!

Most of you know who we are, but it’s been a while since we’ve posted…

We are The Fractured Gaming Community!

http://www.fractured-gaming.com/forums/home

Currently we’re continuing to host our tried and true Stratis Wasteland Server, customized to our standards of a fun, welcoming veteran Wasteland.

Some of our feature include:

-Variable mission spawns
-Advanced difficulty AI
-Toxic Grenades
-Custom Vehicle Loadouts
-Fully Integrated/Monitored Gear Leveling System
-Public Ban Archive/Appeal System (Forum Based)
-Custom Events

We currently have a Tiered Administration Team to deal with any issues/infractions of our rules which could occur on our server’s and services.

Our rules can be found here:
http://www.fractured-gaming.com/forums/welcome-to-fractured-gaming/fractured-gaming-rules-and-info/100-read-rules-for-fractured-gaming

As well as an active development team dedicated to ongoing changes and updates to our server(s). With a suggestion forum in place to give our players a chance to have their own impact with changes!

If you would like to know more of our history, our old Server post is here:

http://forums.a3wasteland.com/index.php?topic=812.0

Feel free to drop by anytime and say hi! Just make sure to follow the rules while you’re here

6
Editing & Coding / Quadcopter UAV Limit
« on: Aug 21, 2017, 10:02 PM »
Hello,

I was wondering if there would be a way to limit how many Quadcopter UAV's a player can own on a server at any given time, much like with Spawn Beacons?

I'm thinking a new SQF for it under Client Functions, but figured I'd check in with the code gods first.

Regards,

Shine

7
Editing & Coding / Adding Sensors To Vehicles
« on: Jul 21, 2017, 02:30 AM »
Hey Guys!

Since Jets was released, our servers received a multitude of complaints about MH-900's(Pawnees, Etc) no longer having incoming missile warnings.

I was wondering if there was a workaround on the code side of this I could implement into our vehiclesetup.sqf to allow them to still be able to hear the tone for incoming missiles?

I've looked into trying to setup sensors, but unfortunately my coding knowledge isn't as expansive as you fine gentlemen!

Thanks!

Regards,

Shine
FG

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