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Topics - hobart

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Technical Support / Sticky Charges not sticking
« on: Jul 23, 2017, 02:33 AM »
Anyone else having this problem? I remember reading somewhere AgentRev saying it's a standalone addon with no core dependencies and this is something I haven't fooled with editing-wise (or the ExecVM in the main .init) but just noticed they aren't sticking anymore. Can still place and see the green triangle and line, just no stickySticky  :(

EDIT: Ahh I realize this is actually caused by a client side only mod lol oops!

So now my question is, is the targetAllowed.sqf file the file that prohibits placement of charges to something via this line?
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!isNull _this && {{_this isKindOf _x} count ["CAManBase","WeaponHolder","Bag_Base"] == 0}

As the title states I'm wanting to make the new player start money be a certain number only once when the player is created in the db, I've tried editing the default string in the table to reflect the amount I want but it only works hit or miss. looking at the mission I am wondering should I edit this line
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["BankMoney", _player getVariable ["bmoney", 0]], in setupPlayerDB.sqf? Seems legit.

Any insight is appreciated.

Technical Support / Server crashes after 1.68 update
« on: Mar 17, 2017, 04:19 PM »
Hi  :-[ I'm getting this in my .rpt which after some time causes a crash if someone could point me in the direction of the documentation regarding this i would be eternally grateful! I am running an older version of wasteland stull using extDB2 at the moment I haven't had time to do the big migration. My tanoa mission Doesn't do it but Altis is giving me no love. I read this was mentioned in the RC but I cant find anything on it. 
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2017/03/17,  7:19:53 Error compiling '' in 'HitPelvis'
2017/03/17,  7:19:53 Error compiling '' in 'HitAbdomen'
2017/03/17,  7:19:53 Error compiling '' in 'HitDiaphragm'
2017/03/17,  7:19:53 Error compiling '' in 'HitChest'
2017/03/17,  7:19:53 Error compiling '' in 'HitArms'
2017/03/17,  7:19:53 Error compiling '' in 'HitLegs'

Is there any way to make the UAV's & UGV's not show on map at all except for the owner/group? If someone connects to their's the entire Independent team can see it on the map.

Editing & Coding / Goats
« on: Apr 29, 2016, 09:15 AM »
So this is an oddball question. Does anyone know how to change, oh let's say snakes to goats or maybe something like rabbits to goats? what files can be edited for this? I need goats on me server! and axes would be nice in the gun store.
Someone please help if they know I will be eternally grateful!

I have been using some random ai scripts for some time and they're great for shaking things up a bit but I was wondering how to go about making it so when a player kills the ai it counts as a kill in the scoreboard.

Any help is greatly appreciated!

Hosting & Management / Random database errors causing crashes
« on: Jan 24, 2016, 05:34 AM »
Anyone know what may be causing this?
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  extDB2 (.\extDB2.dll) [] []
Distribution: 0
Version 1.54.133741
Fault time: 2016/01/23 23:28:33
Fault address:  7291EC2A 01:0000DC2A C:\Games\ArmA3\A3Master\extDB2.dll
file:     A3Wasteland_v1.2 (__cur_mp)
world:    Altis
Prev. code bytes: 55 04 0F B6 CB 83 E2 FE 8B 5C 24 14 0B D1 8B 08
Fault code bytes: 89 0E 8D 4C 24 18 89 55 04 89 28 3B F1 75 52 8B

EAX:66A7E460 EBX:62C00FF4
ECX:67C000B4 EDX:67C000B4
ESI:00000000 EDI:62C00FF8
SS:ESP:002B:66A7E448  EBP:67C0009C
DS:002B  ES:002B  FS:0053  GS:002B

Hi Rev, I am trying to disable kicks for admins via _playeruid, I'm trying the method i found here
I'm not getting any errors but am still getting battleye kicks the onsinglmapclick, I really don't want to take the cheap route & comment it out in scripts.txt if anyone can help that would be awesome.

This is what i added to these files.

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// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 *
// ******************************************************************************************
// @file Version: 1.0
// @file Name: clientFlagHandler.sqf
// @file Author: AgentRev
// @file Created: 014/07/2013 13:56

if (isDedicated) exitWith {};
_playerUID = [_this, 0, "", [""]] call BIS_fnc_param;
if (_playerUID in ["76561198049621925","76561198049329273","76561198045888880","76561198021570548"]) exitWith{};

if (typeName _this == "ARRAY" && {count _this > 1}) then
private ["_sentChecksum", "_playerUID"];
_playerUID = [_this, 0, "", [""]] call BIS_fnc_param;
_sentChecksum = [_this, 1, "", [""]] call BIS_fnc_param;

if (_sentChecksum == _flagChecksum && {_playerUID == getPlayerUID player}) then
waitUntil {time > 0.1};

disableUserInput true;
setPlayerRespawnTime 1e11;
player setDamage 1;

1 fadeSound 0;
sleep 1;

0 fadeMusic 0;
2 fadeMusic 1;
playMusic "RadioAmbient1";

999999 cutText ["", "BLACK", 5];
sleep 5;

// baibai hacker
preprocessFile "client\functions\quit.sqf";

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// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 *
// ******************************************************************************************
// @file Version: 1.0
// @file Name: flagHandler.sqf
// @file Author: AgentRev
// @file Created: 04/06/2013 21:31

_playerUID = _this select 1;
if (_playerUID in ["76561198049621925","76561198049329273","76561198045888880","76561198021570548"]) exitWith{};

if (typeName _this == "ARRAY" && {count _this > 4}) then
private ["_sentChecksum"];
_sentChecksum = _this select 4;

if (_sentChecksum == _flagChecksum) then
private ["_playerName", "_playerUID", "_hackType", "_hackValue"];

_playerName = _this select 0;
_playerUID = _this select 1;
_hackType = _this select 2;
_hackValue = _this select 3;

sleep 0.5;

[[format ["[ANTI-HACK] %1 is using cheating scripts. (%2)", _playerName, _hackType], _playerUID, _flagChecksum], "A3W_fnc_chatBroadcast", true, false] call A3W_fnc_MP;
diag_log format ["ANTI-HACK: %1 (%2) was detected for [%3] with the value [%4]", _playerName, _playerUID, _hackType, _hackValue];

if (!isNil "fn_logAntihack") then
[_playerUID, _playerName, _hackType, _hackValue] call fn_logAntihack;

Editing & Coding / Persistent Scoreboard
« on: Mar 07, 2015, 03:20 AM »
I noticed the PlayerStats table in my DB and was wondering how one would go about having their server's scoreboard persistent?

ok so I get home and malwarebytes has detected KorServDll.gen as a trojan... just why?

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