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Topics - Marauder2k7

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Editing & Coding / Multi-Part Missions
« on: Dec 09, 2014, 02:25 AM »
Wondering if this is possible.

Idea: A main script file to control when a multi part mission starts, how many parts the mission has, which part to load next, and if at all anything a cool-down period between mission parts of say a minute or 2.

Has anyone tried anything like this? as far as i know there is a server command called when a mission is completed, is it possible to call a create mission command instead of calling a message command?

2
Editing & Coding / Airport mission idea
« on: Dec 09, 2014, 01:08 AM »
I have a mission idea for my server was wondering if anyone would have any idea as to were to start

I want to spawn a HVT(high value target) in the air controll tower's highest floor, the airfield would be crawling with vehicles and infantry (im thinking 20 guys at least and varying degrees of vehicles ranging from technicals to APCs depending on difficulty)

Players have to co-ordinate their attack to take over the airfield destroy vehicles take guys out from a distance fight their way into the control tower and kill the hvt at the top. HVT will trigger the mission success.

I seen LouDs airport mission and it seems like a good starting point, does anyone know how to spawn a guy in the control tower as hvt?

3
Editing & Coding / Adding Raven Lifter ?
« on: Dec 08, 2014, 02:45 AM »
Has anyone any pointers for adding mods to the wasteland mission?

Small group of people play on my server so anything that stops people from playing on the server unless they have the mods is not important, looking quick and dirty,

in the mission.sqm i have added to the addons array and the init.sqf i have done the same for the execVM

cant seem to get it to work as the addon requires CBA_A3 i think. anyone any ideas?

4
Editing & Coding / Customize Outpost mission?
« on: Dec 07, 2014, 01:12 AM »
Hello there guys,

Was just curious if there is a way to customise the outpost missions so they are actual buildings? and also increase the amount of units to make things a lil bit more interesting for my server :)

5
Editing & Coding / Possible to enable optics vision modes?
« on: Nov 10, 2014, 12:41 AM »
Is it possible to enable the likes of white hot and black hot vision modes in the gunner optics in vehicles?

I run a small server for me and a few friends and we were just wondering if it was possible to activate this at all :)

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