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Messages - GriffinZS

Pages: [1] 2 3 4 5 ... 21
1
I'm not sure, but take a look in your missionProcessor.sqf. Only _vehicle/s are defined to be deleted.
Code: [Select]
if (_failed) then
{
// Mission failed

{ moveOut _x; deleteVehicle _x } forEach units _aiGroup;

if (!isNil "_failedExec") then { call _failedExec };

if (!isNil "_vehicle" && {typeName _vehicle == "OBJECT"}) then
{
deleteVehicle _vehicle;
};

if (!isNil "_vehicles" && {typeName _vehicles == "ARRAY"}) then
{
{
if (!isNil "_x" && {typeName _x == "OBJECT"}) then
{
deleteVehicle _x;
};
} forEach _vehicles;
};

Cannot see any _obj



2
Questions & Suggestions / Re: Developer
« on: Feb 04, 2021, 02:24 PM »
Try the attached folder. Therein are all mission, we had once .. think, 50+

3
Questions & Suggestions / Re: Removing side
« on: Jan 10, 2021, 10:12 PM »
Once we had a similar setup, only 2 factions.
And yeah, guess u fucked up sth. When trying to load your mission in Eden, it says one } is missing. Didn't want to look for other mistakes, so I downloaded the original pbo.

Unpack your pbo, so u have the folder. Copy this folder to directory documents/arma3 other profiles/your name/mpmissions.
Then open your Editor and load this mission.

On one little island in the south you should see this:

https://i.postimg.cc/W3hMtCy9/1.jpg


Delete all red (OPFOR) markers. But take care, don't delete the save zone marker! When done, it should look like this:

https://i.postimg.cc/m2GHGPTp/2.jpg


Save your mission and repack to pbo, upload and have fun.


4
ok, got it  8)

5
Well .. you told about the technics and how it would be scripted etc.
The more important question for me: why should be this implemented?

Most servers I'd been visiting, had the Scorcher & Sandstorm disabled, for good reasons. I see the difference, sure. But same way, I don't see any effort for the gameplay. *headscratch

6
Are you just here to be a pain in the backside? ..

Öhm, no?

The first time u mentioned I was asking about this 350k at start. Your answer was:

Quote
You might not get it but that's how that server works it's different.

..and 3 weeks later:

UPDATE


*Bounty System*

*No More 350k*

Money Has Been changed to 20k start with fair price lists

Anyway. Guess, that's how it works.  8)

7
..


Thank you for your kind donations helping are community survive!

..


For how long? 4 weeks? 2 months? 

Quote
But We Are ON £10 Out OF THE NEEDED Total £70!

 ::)


Another naive question ..

Quote
Are wasteland
Quote
are community

Is this kinda' slang or have u meant our?

btw: happy new year  8)

8
Server Discussion / Re: CCG CustomCombatGaming A3 Wasteland
« on: Nov 14, 2017, 05:48 PM »
thats a shame chap, we need more wasteland servers not less  :(

Best of luck with upcoming projects  8)

9
Technical Support / Re: [v1.4]Injured players stuck in vehicle
« on: Nov 06, 2017, 07:22 AM »
Don't know if still needed.
And the (maybe) "solution" is 3 years old.

Try this.

10
Questions & Suggestions / Re: How can i implement this?
« on: Sep 23, 2017, 08:15 AM »
Sorry, I have no idea. Worked well, when we had it ..  :-\


12
Technical Support / Re: Weapon moving and Thermal Vision
« on: Sep 20, 2017, 03:54 PM »
Don't know, if this would still work in any way ..

Weapon sway #1 and #2.

Thermal in vehicles.


The Search of this forum is quite nice.  ;)

13
Technical Support / Re: Hi my storeconfig is buged
« on: Sep 20, 2017, 10:38 AM »
Code: [Select]
["Mk32 GMG 20mm High tripod", "I_GMG_01_high_F", 60000],
    //["Mk6 Mortar", "B_Mortar_01_F", 125000],
    //["Mk6 Mortar", "O_Mortar_01_F", 125000],
    //["Mk6 Mortar", "I_Mortar_01_F", 125000]

better

Code: [Select]
["Mk32 GMG 20mm High tripod", "I_GMG_01_high_F", 60000]
   

I would check this first  ::)

14
What u mean? He asked for the missions .. they should be included.

15
Found in my message folders ..

Don't know, if it still works.  8)


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