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Messages - psvialli

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1
Editing & Coding / Re: Get money for killing AI
« on: May 07, 2018, 09:47 AM »
OK solved  -- sorry i was not using the latest Version hence no A3W_fnc_setCMoney    ::)

Updated  and all works now !


What is the best way to show  a message that you just recived x amount ?

hintBroadcast ?  can i make it disappear within a few seconds ?


2
Technical Support / Re: Reduce damage
« on: May 06, 2018, 10:34 AM »
Many thanks worked a treat !

3
Technical Support / Reduce damage
« on: May 04, 2018, 01:44 PM »
is there a way to reduce the damage taken in far_revive  as it seems its like 1 shot kills all the time and i would like to make gun battles last a little longer -  could not find out where the damage is checked

thanks

4
Editing & Coding / Re: Get money for killing AI
« on: May 03, 2018, 06:02 PM »
Still no Joy any help would really be appreciated !

5
Resolved  ( it was using an outdated version of the map on the server compared to client)

6
Any idea why i am getting this spamming the .rpt ?

And for some reason i get No loot spawning, if i run it local and in MP it works fine but as soon as i put it on my dedi sever i get this spamming and no loot in any building ?


7
Technical Support / Add start up money to Bank ?
« on: Apr 30, 2018, 11:50 PM »
Is there a way to add start up with money in the bank instead of spawning with x amount


Thanks

8
Technical Support / Re: Adding seperate StoreConfig for trader
« on: Apr 30, 2018, 10:16 PM »
Care to share the scripts :)

9
Technical Support / spawning Issue
« on: Apr 27, 2018, 12:56 PM »
Hi if i spawn anything via the debug console ingame   i.e

Code: [Select]
_center = createCenter west;
_grp = createGroup west;
_heli = "B_Heli_Transport_03_unarmed_F" createVehicle position player;
_crew = [_heli,_grp] call bis_fnc_spawncrew;

This all spawns in but after say 5-10 sec all the crew  / or any Men i spawn in get deleted ?

What in wasteland is removing the AI cannot seem to locate the script

Is it the Anti hack removing them by chance ?

i have A3W_antiHackUnitCheck = 0;   and alos tried A3W_antiHackUnitCheck = 1;

Still no Joy

thanks

10
Editing & Coding / Helicopter Transport
« on: Apr 26, 2018, 08:59 PM »
Ignore was my mistake  - A3W_antiHackUnitCheck forgot to set that LOL

11
Editing & Coding / Re: Get money for killing AI
« on: Apr 25, 2018, 08:13 PM »
Many thanks awesome !

Hmm must be me but  i am not getting any money when i kill a AI  :(

I have added a few other AI on a custom mission would i need to add a EH onto my AI for it to work ?

12
Editing & Coding / Get money for killing AI
« on: Apr 24, 2018, 06:40 PM »
Is there a way to get money for killing AI ?

13
Editing & Coding / Re: Add money for killing AI
« on: Feb 16, 2018, 09:23 PM »
Yep sorry you are correct i should have said !

Well in the end I made my own missions and spawned in my own units so I do not use any of the standard missions as I wanted to use another random mission generator.

So all I needed to do was add a EH to all my units  - ( you could simply add a EH to the spawned units in wasteland as well just as easy)
something like this

Code: [Select]
_tmpUnit addEventHandler ["Killed", server_playerDied];
_tmpUnit addEventHandler [ "killed", { _this execVM "scripts\Aideath.sqf"; }];


Then in my scripts\Aideath.sqf  I have something like this  example

Code: [Select]

params [ "_civ", "_killer" ];

_dead= _this select 0;
_killer =_this select 1;


   _rand = floor (random 100);

    switch (true) do {
        case (_rand <= 40): {
_item = createVehicle ["Land_Money_F", getPosATL _dead, [], 1, "None"];
_item setDir random 360;
_random = floor (random 300);
_rand = _random + 150;

_item setVariable ["R3F_LOG_disabled", true, true];
_item setVariable ["cmoney", _rand, true];
_item setVariable ["owner", "world", true];
            };
        case (_rand <= 50): {
_item = createVehicle ["Land_Money_F", getPosATL _dead, [], 1, "None"];
_random = floor (random 250);
_rand = _random + 100;
_item setDir random 360;
_item setVariable ["R3F_LOG_disabled", true, true];
_item setVariable ["cmoney", _rand, true];
_item setVariable ["owner", "world", true];

            };
        case (_rand <= 80): {
  /// another random amount
            };

        case (_rand <= 95): {
  /// another random amount
            };
    };


Hope that helps :)

14
General Discussion / Re: Base Building
« on: Feb 07, 2018, 02:49 PM »
Many thanks  :)

15
General Discussion / Re: Base Building
« on: Feb 07, 2018, 10:20 AM »
Hmm sounds good can you blow you way into someone base i.e raid bases ?

is there anywhere i can download it  as would like to take a look at that :)

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