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Messages - airburst

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Editing & Coding / Re: Armed Caesar BTT?
« on: Feb 03, 2017, 10:37 PM »
The reason why it's wrong is because if you have vehicle saving, it will keep adding an extra magazine every server restart.

And then again there is this:

Code: [Select]
case (_class == "C_Plane_Civil_01_racing_F"):
_vehicle addWeaponTurret ["gatling_20mm", [-1]];
if (_brandNew) then
_vehicle addMagazineTurret ["1000Rnd_20mm_shells", [-1]];

No extra mags now eh?

Anyway when my storeconfig is:
Code: [Select]
planesArray = compileFinal str
["Caesar BTT", "C_Plane_Civil_01_F", 3000, "vehicle"],
["Caesar BTT Armed", "C_Plane_Civil_01_racing_F", 15000, "vehicle"],

Then your code does not give me guns. Mine does.

Just waiting for that you suck and your code suck post now.

Editing & Coding / Re: Armed Caesar BTT?
« on: Feb 01, 2017, 11:22 AM »
Hmm well I did it this way:

Nevermind. Does not work. Still using my "own" method that is wrong but working.

Addons & Mods / Re: Apoc's Airdrop Assistance - v1.4 Release
« on: Jan 23, 2017, 01:41 PM »
AH-9 Pawnee drops without countermeasures and with only 1 5000Rnd_762x51_Belt. Fix:

In APOC_srv_startAirdrop.sqf find this line:
Code: [Select]
[_object, false] call vehicleSetup;
and add this under it:

Code: [Select]
switch (true) do
case (_object isKindOf "B_Heli_Light_01_armed_F"):
_object addWeaponTurret ["CMFlareLauncher", [-1]];
_object addMagazineTurret ["60Rnd_CMFlare_Chaff_Magazine", [-1]];
_object addMagazineTurret ["5000Rnd_762x51_Belt", [-1]];

No idea why call vehicleSetup; does not work here.

And for exploding vehicles same file at the end of file:

Code: [Select]

                //if (_type == "vehicle") then {_object allowDamage true;}; //Turn on damage for vehicles once they're in the 'chute.  Could move this until they hit the ground.  Admins choice.

WaitUntil {((((position _object) select 2) < 1) || (isNil "_para"))};
detach _object;
_smoke2= "SmokeShellGreen" createVehicle getPos _object;
//_smoke2 attachto [_object,[0,0,-0.5]];
_flare2= "F_40mm_Green" createVehicle getPos _object;
//_flare2 attachto [_object,[0,0,-0.5]];
sleep 2;
if (_type == "vehicle") then {_object allowDamage true;}; //Turn on damage for vehicles once they hit the ground.
if (_type == "picnic") then {  //So let's go ahead and delete that ugly ammo pallet and create a wonderful picnic basket/barrel
_objectLandPos = position _object;
deleteVehicle _object;
_object2 = switch (_selectionClass) do {
case "Land_Sacks_goods_F": {
_object2 = createVehicle [_selectionClass, _objectLandPos, [], 0, "None"];
_object2 setVariable ["food", 50, true];
}; //A very big picnic, no?
case "Land_BarrelWater_F": {
_object2 = createVehicle [_selectionClass, _objectLandPos, [], 0, "None"];
_object2 setVariable ["water",50, true];

Admins choice as the descrition says.

Got it working. Thanks again soulkobk.

does this actually restart the server too? if not, what would you recommend the best way to do so without running BEC

No it does not restart the server. Hosthavoc has a web interface for server control and that allows scheduled restarts.

You may be interested in a script I wrote for this sole purpose, which you can find here.

You can read all about it (screen shots provided) here.


Thank you very much in advance. I will take a look.

So klerkan [DADS] just contacted me via steam and:

klerkan: Hi! i now host ure mission thx :)
airburst: so you got it from my server or just the "old as shit" version I uploaded to your ts?
klerkan: the one u have running online now
airburst: so you have no idea how to do things so you steal someone elses mission
klerkan: haha
airburst: stupid cunt
klerkan: well i thought was the what you wanted
klerkan: and i have no time to make missions, working/family stuff
airburst: + you dont know how
klerkan: i have made some missions yes, but i am a bit rusty on it. i cant make advance code from scratch, only simple scrips like the autorestart and i newer sad that im a coder.

What a sad motherfucker.

I really really missed the old NLU setup by LouD so I thought why not make it myself and now here it is.

I don't have the internet connection to run it at home so quick google search told me has the cheapest slots and with 94/100 score on the decision was easy and I have to give 100/100.

So what have I done here:

Supply trucks have been replaced with the good old ammo truck. Why? Makes no sense to me to buy an supply truck and then pay for the ammo inside it.

Some capturable territories edited and added new ones to total of 40.

44 towns to spawn in.

Madhouse, a "fortress" in NW corner with all 3 stores.

Server restart message script by soulkobk.

New missions:

Altis Patrol - original by LouD
Military Patrol - original by LouD
Hostile VTOL - by me -
Bankrobber - by me
And more - come and see.

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