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General Discussion / Re: Tanks DLC
« on: Feb 03, 2019, 10:57 PM »
Latest sitrep says "For example, our developers in Bohemia's Amsterdam office are collaborating with our people in the Czech Republic and Thailand on a fairly unusual yet sizeable Arma 3 DLC." actually.

Editing & Coding / Re: Using gunstore warning for territory
« on: Jan 10, 2019, 06:29 PM »
Maybe an ingame notification also.

He teamkilled a teammate to steal expensive loot which is clearly against our rules and got banned for a week.

Editing & Coding / Parking(garage) cooldown
« on: Jul 12, 2018, 02:05 PM »
Hey, wondering how to implement 3-5 minutes cooldown on garage usage? Trying to avoid players taking out a tank shooting 2 shots and parking it back immediately.
I see that in pp_actions_functions.sqf there is a pp_get_wait_time and pp_retrieve_wait. But seems like its not used, am i right? How do i turn it on and also implement it for storing?

Technical Support / Re: Can't disable 'show kills in chat'
« on: Apr 28, 2018, 02:11 AM »
Got it, thanks!

Technical Support / Re: Can't disable 'show kills in chat'
« on: Apr 27, 2018, 01:37 PM »
No no, players want to disable it for themselves and it doesn't work. Not server-wide :)

Technical Support / Can't disable 'show kills in chat'
« on: Apr 27, 2018, 12:51 PM »
Hey, turning it on and off and kills still show in chat regardless if killfeed is on.

Technical Support / Re: EXTDB3 Errors ?
« on: Apr 15, 2018, 04:43 PM »
BEServer::finishDestroyPlayer is an arma thing.
What helps when player gets kicked with client not responding after a minute is router restart.

Not in person, but they are on my servers  ;D

Technical Support / Another driving assist? bug
« on: Apr 11, 2018, 12:00 AM »
You tow a vehicle(veh1) with vehicle(veh2).
You place veh1 in virtual garage.
Veh2 loses ability to get in as driver.
Using r3f 3.1, maybe its because of it?
To fix it should tow veh2 to something and it gets fixed.

Works <3
Ain't damaging as much as i expected, but its fun

So i added it into firstSpawn.sqf under player addEventHandler ["HandleDamage", unitHandleDamage];
It works for me and damages me, but other players see very tiny fire and it doesn't damage them. Also it doesn't damage server spawned vehicles. Any way to make it global?

Editing & Coding / Re: Team balancing script
« on: Apr 07, 2018, 05:12 PM »
Works, thanks!

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