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Messages - Animatek

Pages: [1] 2 3 4 5
1
Technical Support / Re: a couple of errors in my RPT
« on: Mar 18, 2019, 04:04 AM »
By the way, how difficult is it to make the Airdrop Menu through a clickable menu and not through the Command Menu?

2
Technical Support / Re: a couple of errors in my RPT
« on: Mar 18, 2019, 04:00 AM »

Since you're running stuff from my GMG main branch, you can drop all the old BIB stuff, unless you found something I abandoned but you still want.
I want to do exactly that; but once you release your first release version 1.4c or d. and so I get rid of all this mess. I just want to keep the Armory menus, period.
Above all because I must recreate all the mess of ACE3.
Thanks

3
Technical Support / Re: a couple of errors in my RPT
« on: Mar 17, 2019, 08:53 PM »
Are you using my mission file?
Until finally I learned to use GitHub .. I think.
https://github.com/AnimatekdeCuba/A3Wasteland.Altis

4
Technical Support / Re: a couple of errors in my RPT
« on: Mar 17, 2019, 08:48 PM »
Are you using my mission file?
I am using a mix between A3Wasteland original 1.4 and 1.4C, a 1.4 BIB version; and a 1.4 version of Armory (of which I only use its menus and a couple of features)
And finally, the updates that you do in the fork of GitHub that you shared with me.

5
Technical Support / Re: a couple of errors in my RPT
« on: Mar 17, 2019, 08:43 PM »
I think the source of this error is in a box in a store that someone decorated differently.
this box has this in the INIT,

Code: [Select]
init="call{[this] call A3W_fnc_setupMissionObject;" \n "[this] addAction [""<img image='client\icons\money.paa'/> Sell bin contents"", ""client\systems\selling\sellCrateItems.sqf"", [true], 1, false, false, """", STORE_ACTION_CONDITION + "" && "" + SELL_BIN_CONDITION];}";

6
Technical Support / Re: a couple of errors in my RPT
« on: Mar 17, 2019, 08:40 PM »
By now no longer.

But I already understood my error, in the editor, when adding in the init

this call A3W_fnc_setupMissionATM; this setVariable ['persistent', true];

the editor writes it like this in the mission.sqm:

init="call{this call A3W_fnc_setupMissionObject; this setVariable ['persistent', true];}";

what I do is rewrite it by hand

and it ends like this:

init="this call A3W_fnc_setupMissionObject; this setVariable ['persistent', true];";

7
Technical Support / Re: a couple of errors in my RPT
« on: Mar 17, 2019, 06:16 PM »
The first mistake, I am correcting it according to your instructions.

In the second case the only editing is this (added):
Code: [Select]
// Save Vehicle Status
{_variables pushBack [_x select 0, _veh getVariable _x] } forEach
[
  ["vPin", false],
  ["password", ""],
  ["CamoDeployed", false],
  ["MidRange_AA", true, true],
  ["LongRange_AA", true, true]
];

//Service system
if ({_veh isKindOf _x} count
[
"C_Van_01_fuel_F",
"B_G_Van_01_fuel_F",
"B_Truck_01_fuel_F",
"O_Truck_03_fuel_F",
"I_Truck_02_fuel_F",
"B_APC_Tracked_01_CRV_F",
"O_Heli_Transport_04_fuel_F"
]>0) then
{
{_variables pushBack [_x select 0, _veh getVariable _x]} forEach [["GOM_fnc_fuelCargo", 0]];
};
if ({_veh isKindOf _x} count
[
"B_Truck_01_ammo_F",
"O_Truck_03_ammo_F",
"I_Truck_02_ammo_F",
"B_APC_Tracked_01_CRV_F",
"O_Heli_Transport_04_ammo_F"
]>0) then
{
{_variables pushBack [_x select 0, _veh getVariable _x]} forEach [["GOM_fnc_ammoCargo", 0]];
};
if ({_veh isKindOf _x} count
[
"C_Offroad_01_repair_F",
"C_Van_02_service_F",
"B_Truck_01_Repair_F",
"O_Truck_03_repair_F",
"I_Truck_02_box_F",
"B_APC_Tracked_01_CRV_F",
"O_Heli_Transport_04_repair_F"
]>0) then
{
{_variables pushBack [_x select 0, _veh getVariable _x]} forEach [["GOM_fnc_repairCargo", 0]];
};

_owner = _veh getVariable ["ownerUID", ""];

Compared with the original file of the latest version of A3Wasteland

Here is the file

8
Technical Support / a couple of errors in my RPT
« on: Mar 13, 2019, 12:06 AM »
What's with this error?
Code: [Select]
23:34:43   Error position: <params [["_object",objNull,[objNull]], [>
23:34:43   Error Params: Type Group, expected Object
23:34:43 File server\functions\setupMissionObject.sqf [A3W_fnc_setupMissionObject], line 9

This one too.
Code: [Select]
23:34:45 Error in expression <_val;
};
};
};

_veh setVariable [_var, _val, true];
} forEach _variables;


if >
23:34:45   Error position: <_val, true];
} forEach _variables;


if >
23:34:45   Error Undefined variable in expression: _val
23:34:45 File mpmissions\__cur_mp.Altis\persistence\server\world\fn_restoreSavedVehicle.sqf, line 122
It is spamming almost all the time

9
@BIB_Monkey
All the thing? Share the link

10
Editing & Coding / Re: Ship Platform Usage
« on: Feb 13, 2019, 08:22 PM »
Did you try to put
Code: [Select]
[this] call A3W_fnc_setupMissionObject in the object's init?

11
Editing & Coding / Re: AH-9 Pawnee AA Beep Warning
« on: Feb 13, 2019, 08:17 PM »
@BIB_Monkey
But, you know, there are ways to add countermeasures to the Pawnee in the vehicleSetup.sqf file, as well as the amount of them.
It may be that if the correct "add" is added to that scrip, the vanilla version of the radar is added to that vehicle. do not?

12
Are you using the external A3Wasteland_settings folder? Because if so, the admins.sqf file contained in it overrides the server \ admins.sqf file inside the mission file.

13
Questions & Suggestions / Re: INDY as Neutral?
« on: Jan 14, 2019, 07:30 PM »
You are welcome. By the way, that is not an example of the code, it is the default one in A3Wasteland.

You must define the relationships between Independents and the other factions.


14
Questions & Suggestions / Re: INDY as Neutral?
« on: Jan 14, 2019, 05:09 AM »
server\functions\relations.sqf

Code: [Select]
// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************

// @file Version: 1.0
// @file Name: relations.sqf
// @file Author: [404] Deadbeat
// @file Created: 20/11/2012 05:19

if (!isServer) exitWith {};

diag_log "WASTELAND SERVER - Initializing Server Relations";

BLUFOR setFriend [BLUFOR, 1];
BLUFOR setFriend [OPFOR, 0];
BLUFOR setFriend [INDEPENDENT, 0];

OPFOR setFriend [BLUFOR, 0];
OPFOR setFriend [OPFOR, 1];
OPFOR setFriend [INDEPENDENT, 0];

INDEPENDENT setFriend [BLUFOR, 0];
INDEPENDENT setFriend [OPFOR, 0];
INDEPENDENT setFriend [INDEPENDENT, 1];

CIVILIAN setFriend [BLUFOR, 0];
CIVILIAN setFriend [OPFOR, 0];
CIVILIAN setFriend [INDEPENDENT, 0];

Change relationship

15
Editing & Coding / Re: AH-9 Pawnee AA Beep Warning
« on: Jan 13, 2019, 03:13 AM »
Or maybe you'll find a way to add a radar to that helicopter. If that can be done, I'm sure it will be in the vehicleSetup.sqf file

Something like:

Code: [Select]
case ({_class isKindOf _x} count ["B_Heli_Light_01_F", "B_Heli_Light_01_armed_F"] > 0):

{ // Add something as close to a radar here, I don't know.
_vehicle addWeaponRadar? ["This_is_just_an_example", [-1]];
};

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