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Messages - AgentRev

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1
KRDucky has spent hundreds of hours to integrate ACE3 to Wasteland back in 2016. He succeeded, ran a server for almost a year, but barely anyone joined despite his numerous attempts to promote it, so he abandoned it. There is simply not enough demand.

3
Where's the code? No one can debug your code if you don't even bother to post it...

4
Technical Support / Re: Weapons disappear when player dies
« on: Nov 01, 2018, 06:09 PM »
It's an Arma bug, not specific to Wasteland.

5
I believe you would need to put an engineOn command somewhere in spawnStoreObject.sqf

6
Technical Support / Re: Single Player Scenario won't start
« on: Sep 17, 2018, 11:24 PM »
A3W doesn't work in singleplayer. If you wanna play alone, you must place the mission in MPScenarios and host a LAN lobby in Multiplayer.

7
Change

https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/blob/419516d3cbe557ea554cc59c628ef71d7f5428ed/client/systems/hud/playerHud.sqf#L334-L337

to

Code: [Select]
if (getTerrainGrid > 3.125) then
{
setTerrainGrid 3.125;
};

Note that this will decrease FPS a bit for everyone, it's the equivalent of setting Terrain quality to Ultra.

8
All you have to do is add the variable name in the private array right above _setupVars, like "_nbUnits". It's the very purpose of that line.

9
Technical Support / Re: Reduce damage
« on: May 04, 2018, 02:09 PM »
In unitHandleDamage.sqf, add

Code: [Select]
_oldDamage = [_unit getHit _selection, damage _unit] select (_selection isEqualTo "");
if (!isNil "_oldDamage") then { _damage = ((_damage - _oldDamage) * 0.25) + _oldDamage };

right above

Code: [Select]
// Revive stuff
call FAR_HandleDamage_EH;

0.25 is the damage multiplier, change it to your liking

10
Technical Support / Re: Can't disable 'show kills in chat'
« on: Apr 27, 2018, 10:58 PM »
There are 2 types of death messages, engine messages and mission messages. The "Show kills in chat'" checkbox only controls mission messages. If your game language is set to English, both look identical in the chat. They never appear at the same time, it's always either engine or mission messages but not both.

If you haven't explicitly set deathMessages=0 in the server Arma3Profile, engine messages are permanently shown and thus mission messages are not shown. In this case, the checkbox has no effect. I guess I should clarify it by making the checkbox grayed out.

11
Editing & Coding / Re: Get money for killing AI
« on: Apr 25, 2018, 12:32 AM »
https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/blob/dev/server/functions/fn_entityKilled.sqf#L23

Code: [Select]
[_entity, effectiveCommander _killer, effectiveCommander _presumedKiller] call A3W_fnc_serverPlayerDied;
[effectiveCommander _killer, 1000] call A3W_fnc_setCMoney;
};

Add the second line above and tweak the amount as you wish.

12
Technical Support / Re: Weapons disappear when player dies
« on: Apr 24, 2018, 06:16 PM »
There have been some physics bugs with the couple past Arma updates, for instance money and dropped weapons disappearing underground immediately after death.

13
Announcements & News / Re: v1.4c
« on: Apr 16, 2018, 02:12 PM »
I accidentally added a bug yesterday that allowed to purchase and carry hundreds of magazines, should be fixed now.

14
Technical Support / Re: EXTDB3 Errors ?
« on: Apr 15, 2018, 12:00 PM »
Crashes are very unlikely to be related to Wasteland, and happen most often following an update.

15
General Discussion / Re: Tanks DLC
« on: Apr 11, 2018, 09:01 PM »
18:46:43 File mpmissions\__cur_mp.Malden\server\spawning\vehicleCreation.sqf, line 61
18:46:43 Error in expression <ms ["_mag", "_path", "_ammo"];

I already deployed the fix yesterday. https://github.com/A3Wasteland/ArmA3_Wasteland.Malden/commit/d49eccd3a11c09f69ec8cf14b2bd1f6426f3e452

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