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Topics - n19alex

Pages: 1 [2] 3 4
16
Hey, so me and my friends were thinking of settign up a nother server with our own mod pack, i just wanted to know if it would be possible to make some things on the mission client side, for example textures, scripts ect.

Thanks for any responses.

17
Technical Support / "Warchest" hack?
« on: Jan 29, 2015, 04:32 PM »
Ok, so ive seen in a few peoples bases a cash register that is called a "warchest" this can be hacked and gives you a ridiculous amount of money any idea what this is?

18
Hosting & Management / TADST Crash
« on: Jan 28, 2015, 03:31 PM »
Hey when i try to restart the server using #restart the server crashes and stopes responding... any fix to this?

19
Editing & Coding / Group/Gang management
« on: Jan 27, 2015, 06:03 PM »
Hey, i realy like how groups work on A3W, but is there anyway its possible to name groups, so rather than the group being called "Playername's Group" can the player type the groups name (like in A2 Wasteland)

Thanks for any responses.

20
Technical Support / StoreConfig error help needed
« on: Jan 24, 2015, 08:37 PM »
Hey, i think there is somthign wrong with my store config file.
Changes i have made: I added into the shotgun section some custom weapons and have renammed the array "Custom weapons" (but that is the dialog file)
ok so the problem is in game items do not show up after launchers, evreything up to there is good. any help is apreciated

Code: [Select]
// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
/*********************************************************#
# @@ScriptName: storeConfig.sqf
# @@Author: His_Shadow, AgentRev
# @@Create Date: 2013-09-16 20:40:58
#*********************************************************/

// This tracks which store owner the client is interacting with
currentOwnerName = "";

// Gunstore Weapon List - Gun Store Base List
// Text name, classname, buy cost

pistolArray = compileFinal str
[
// Handguns
["P07 Pistol", "hgun_P07_F", 50],
["Rook-40 Pistol", "hgun_Rook40_F", 50],
["ACP-C2 Pistol", "hgun_ACPC2_F", 75],
["Zubr Revolver", "hgun_Pistol_heavy_02_F", 75],
["4-Five Pistol", "hgun_Pistol_heavy_01_F", 100]
];

smgArray = compileFinal str
[
["PDW2000 SMG", "hgun_PDW2000_F", 100],
["Sting SMG", "SMG_02_F", 125],
["Vermin SMG", "SMG_01_F", 125]
];

rifleArray = compileFinal str
[
// Underwater Gun
["SDAR Underwater Rifle", "arifle_SDAR_F", 100],

// Assault Rifles
["Mk20 Carbine", "arifle_Mk20C_plain_F", 150],
["Mk20 Carbine (Camo)", "arifle_Mk20C_F", 175],
["Mk20 Rifle", "arifle_Mk20_plain_F", 200],
["Mk20 Rifle (Camo)", "arifle_Mk20_F", 200],
["Mk20 EGLM Rifle", "arifle_Mk20_GL_plain_F", 250],
["Mk20 EGLM Rifle (Camo)", "arifle_Mk20_GL_F", 250],

["TRG-20 Carbine", "arifle_TRG20_F", 150],
["TRG-21 Rifle ", "arifle_TRG21_F", 200],
["TRG-21 EGLM Rifle", "arifle_TRG21_GL_F", 250],

["Katiba Carbine", "arifle_Katiba_C_F", 150],
["Katiba Rifle", "arifle_Katiba_F", 200],
["Katiba GL Rifle", "arifle_Katiba_GL_F", 250],

["MX Carbine", "arifle_MXC_F", 150],
["MX Carbine (Black)", "arifle_MXC_Black_F", 175],
["MX Rifle", "arifle_MX_F", 200],
["MX Rifle (Black)", "arifle_MX_Black_F", 225],
["MX 3GL Rifle", "arifle_MX_GL_F", 250],
["MX 3GL Rifle (Black)", "arifle_MX_GL_Black_F", 275],

// Markman Rifles
["MXM Rifle", "arifle_MXM_F", 300],
["MXM Rifle (Black)", "arifle_MXM_Black_F", 325],
["DMR Rifle", "srifle_DMR_01_F", 400],
["Mk18 ABR Rifle", "srifle_EBR_F", 450],

// Sniper Rifles
["M320 LRR Sniper", "srifle_LRR_SOS_F", 1000],
["M320 LRR Sniper (Camo)", "srifle_LRR_camo_SOS_F", 1150],
["GM6 Lynx Sniper", "srifle_GM6_SOS_F", 1100],
["GM6 Lynx Sniper (camo)", "srifle_GM6_camo_SOS_F", 1250]
];

lmgArray = compileFinal str
[
["MX SW LMG", "arifle_MX_SW_F", 300],
["MX SW LMG (Black)", "arifle_MX_SW_Black_F", 325],
["Mk200 LMG", "LMG_Mk200_F", 375],
["Zafir LMG", "LMG_Zafir_F", 450]
];

shotgunArray = compileFinal str
[
    ["L85 Standard", "CUP_arifle_L85A2_Laser", 300],
["L85 GL", "CUP_arifle_L85A2_GL_Holo_Laser", 300],
["L85 Acog Heavy", "CUP_arifle_L86A2_ACOG", 300],
["Lee Enfeild", "CUP_srifle_LeeEnfeild", 450],
["L11A1", CUP_lmg_L110A1_Aim_Laser", 450],
["M14", CUP_srifle_M15_aim", 340],
["M16A2", "CUP_arifle_M16A2", 400],
["M16A2 GL", CUP_arifle_M16A2_GL" 430],
["M4A1", "CUP_arifle_M4A1", 400],
["AK 74", "CUP_arifle_AK74", 400],
["AKS", "CUP_arifle_AKS", 400],
["AKS Gold", "CUP_arifle_AKS_Gold", 1000]
];

launcherArray = compileFinal str
[
["RPG-42 Alamut", "launch_RPG32_F", 400],
["PCML", "launch_NLAW_F", 600],
["Titan MPRL Compact (Tan)", "launch_Titan_short_F", 500],
["Titan MPRL Compact (Brown)", "launch_O_Titan_short_F", 500],
["Titan MPRL Compact (Olive)", "launch_I_Titan_short_F", 500],
["Titan MPRL AA (Desert)", "launch_Titan_F", 600],
["Titan MPRL AA (Hex)", "launch_O_Titan_F", 600],
["Titan MPRL AA (Digi)", "launch_I_Titan_F", 600]
];

allGunStoreFirearms = compileFinal str (call pistolArray + call smgArray + call rifleArray + call lmgArray + call shotgunArray + call launcherArray);

staticGunsArray = compileFinal str
[
["Vehicle Ammo Crate (HMAF Custom)", "Box_NATO_AmmoVeh_F", 2500],
["Static Titan AT 4Rnd (NATO)", "B_static_AT_F", 2500], // Static launchers only have 4 ammo, hence the low price
["Static Titan AT 4Rnd (CSAT)", "O_static_AT_F", 2500],
["Static Titan AT 4Rnd (AAF)", "I_static_AT_F", 2500],
["Static Titan AA 4Rnd (NATO)", "B_static_AA_F", 3000],
["Static Titan AA 4Rnd (CSAT)", "O_static_AA_F", 3000],
["Static Titan AA 4Rnd (AAF)", "I_static_AA_F", 3000],
["Mk30 HMG .50 Low tripod (NATO)", "B_HMG_01_F", 2500],
["Mk30 HMG .50 Low tripod (CSAT)", "O_HMG_01_F", 2500],
["Mk30 HMG .50 Low tripod (AAF)", "I_HMG_01_F", 2500],
    ["Mk30A HMG .50 Sentry (NATO))HMAF Custom", "B_HMG_01_A_F", 5000], // "A" = Autonomous = Overpowered
["Mk30A HMG .50 Sentry (CSAT)HMAF Custom", "O_HMG_01_A_F", 5000],
["Mk30A HMG .50 Sentry (AAF)HMAF Custom", "I_HMG_01_A_F", 5000],
["Mk30 HMG .50 High tripod (NATO)", "B_HMG_01_high_F", 3000],
["Mk30 HMG .50 High tripod (CSAT)", "O_HMG_01_high_F", 3000],
["Mk30 HMG .50 High tripod (AAF)", "I_HMG_01_high_F", 3000],
["Mk32 GMG 20mm Low tripod (NATO)", "B_GMG_01_F", 5500],
["Mk32 GMG 20mm Low tripod (CSAT)", "O_GMG_01_F", 5500],
["Mk32 GMG 20mm Low tripod (AAF)", "I_GMG_01_F", 5500],
["Mk32A GMG 20mm Sentry (NATO)HMAF Custom", "B_GMG_01_A_F", 10000],
["Mk32A GMG 20mm Sentry (CSAT)HMAF Custom", "O_GMG_01_A_F", 10000],
["Mk32A GMG 20mm Sentry (AAF)HMAF Custom", "I_GMG_01_A_F", 10000],
["Mk32 GMG 20mm High tripod (NATO)", "B_GMG_01_high_F", 6000],
["Mk32 GMG 20mm High tripod (CSAT)", "O_GMG_01_high_F", 6000],
["Mk32 GMG 20mm High tripod (AAF)", "I_GMG_01_high_F", 6000],
["Mk6 Mortar (NATO)", "B_Mortar_01_F", 12500],
["Mk6 Mortar (CSAT)", "O_Mortar_01_F", 12500],
["Mk6 Mortar (AAF)", "I_Mortar_01_F", 12500]
];

throwputArray = compileFinal str
[
["Mini Grenade", "MiniGrenade", 50],
["Frag Grenade", "HandGrenade", 100],
["APERS Tripwire Mine", "APERSTripMine_Wire_Mag", 200],
["APERS Bounding Mine", "APERSBoundingMine_Range_Mag", 250],
["APERS Mine", "APERSMine_Range_Mag", 300],
["Claymore Charge", "ClaymoreDirectionalMine_Remote_Mag", 350],
["M6 SLAM Mine", "SLAMDirectionalMine_Wire_Mag", 350],
["AT Mine", "ATMine_Range_Mag", 400],
["Explosive Charge", "DemoCharge_Remote_Mag", 450],
["Explosive Satchel", "SatchelCharge_Remote_Mag", 500],
["Smoke Grenade (White)", "SmokeShell", 50],
["Smoke Grenade (Purple)", "SmokeShellPurple", 50],
["Smoke Grenade (Blue)", "SmokeShellBlue", 50],
["Smoke Grenade (Green)", "SmokeShellGreen", 50],
["Smoke Grenade (Yellow)", "SmokeShellYellow", 50],
["Smoke Grenade (Orange)", "SmokeShellOrange", 50],
["Smoke Grenade (Red)", "SmokeShellRed", 50]
];

//Gun Store Ammo List
//Text name, classname, buy cost
ammoArray = compileFinal str
[
["9mm 16Rnd Mag", "16Rnd_9x21_Mag", 10],
["9mm 30Rnd Mag", "30Rnd_9x21_Mag", 15],
[".45 ACP 6Rnd Cylinder", "6Rnd_45ACP_Cylinder", 5],
[".45 ACP 9Rnd Mag", "9Rnd_45ACP_Mag", 10],
[".45 ACP 11Rnd Mag", "11Rnd_45ACP_Mag", 15],
[".45 ACP 30Rnd Vermin Mag", "30Rnd_45ACP_MAG_SMG_01", 20],
[".45 ACP 30Rnd Tracer (Green) Mag", "30Rnd_45ACP_Mag_SMG_01_tracer_green", 15],
["5.56mm 20Rnd Underwater Mag", "20Rnd_556x45_UW_mag", 10],
["5.56mm 30Rnd STANAG Mag", "30Rnd_556x45_Stanag", 20],
["5.56mm 30Rnd Tracer (Green) Mag", "30Rnd_556x45_Stanag_Tracer_Green", 15],
["5.56mm 30Rnd Tracer (Yellow) Mag", "30Rnd_556x45_Stanag_Tracer_Yellow", 15],
["5.56mm 30Rnd Tracer (Red) Mag", "30Rnd_556x45_Stanag_Tracer_Red", 15],
["6.5mm 30Rnd STANAG Mag", "30Rnd_65x39_caseless_mag", 20],
["6.5mm 30Rnd Tracer (Red) Mag", "30Rnd_65x39_caseless_mag_Tracer", 15],
["6.5mm 30Rnd Caseless Mag", "30Rnd_65x39_caseless_green", 20],
["6.5mm 30Rnd Tracer (Green) Mag", "30Rnd_65x39_caseless_green_mag_Tracer", 15],
["6.5mm 100Rnd Belt Case", "100Rnd_65x39_caseless_mag", 75],
["6.5mm 100Rnd Tracer (Red) Belt Case", "100Rnd_65x39_caseless_mag_Tracer", 50],
["6.5mm 200Rnd Belt Case", "200Rnd_65x39_cased_Box", 150],
["6.5mm 200Rnd Tracer (Yellow) Belt Case", "200Rnd_65x39_cased_Box_Tracer", 125],
["7.62mm 10Rnd Mag", "10Rnd_762x51_Mag", 15],
["7.62mm 20Rnd Mag", "20Rnd_762x51_Mag", 25],
["7.62mm 150Rnd Box", "150Rnd_762x51_Box", 150],
["7.62mm 150Rnd Tracer (Green) Box", "150Rnd_762x51_Box_Tracer", 125],
[".408 7Rnd Cheetah Mag", "7Rnd_408_Mag", 50],
["12.7mm 5Rnd Mag", "5Rnd_127x108_Mag", 50],
["12.7mm 5Rnd Armor-Piercing Mag", "5Rnd_127x108_APDS_Mag", 60],
["RPG-42 Anti-Tank Rocket", "RPG32_F", 250],              // Direct damage: high      | Splash damage: low    | Guidance: none
["RPG-42 High-Explosive Rocket", "RPG32_HE_F", 250],      // Direct damage: medium    | Splash damage: medium | Guidance: none
["PCML Anti-Tank Missile", "NLAW_F", 400],                // Direct damage: very high | Splash damage: low    | Guidance: laser, ground vehicles
["Titan Anti-Tank Missile", "Titan_AT", 350],             // Direct damage: high      | Splash damage: low    | Guidance: mouse, laser, ground vehicles
["Titan Anti-Personnel Missile", "Titan_AP", 350],        // Direct damage: low       | Splash damage: high   | Guidance: mouse, laser
["Titan Anti-Air Missile", "Titan_AA", 350],              // Direct damage: low       | Splash damage: medium | Guidance: aircraft
["40mm HE Grenade Round", "1Rnd_HE_Grenade_shell", 125],
["40mm 3Rnd HE Grenades", "3Rnd_HE_Grenade_shell", 250],
["40mm Smoke Round (White)", "1Rnd_Smoke_Grenade_shell", 50],
["40mm Smoke Round (Purple)", "1Rnd_SmokePurple_Grenade_shell", 50],
["40mm Smoke Round (Blue)", "1Rnd_SmokeBlue_Grenade_shell", 50],
["40mm Smoke Round (Green)", "1Rnd_SmokeGreen_Grenade_shell", 50],
["40mm Smoke Round (Yellow)", "1Rnd_SmokeYellow_Grenade_shell", 50],
["40mm Smoke Round (Orange)", "1Rnd_SmokeOrange_Grenade_shell", 50],
["40mm Smoke Round (Red)", "1Rnd_SmokeRed_Grenade_shell", 50],
["40mm 3Rnd Smokes (White)", "3Rnd_Smoke_Grenade_shell", 100],
["40mm 3Rnd Smokes (Purple)", "3Rnd_SmokePurple_Grenade_shell", 100],
["40mm 3Rnd Smokes (Blue)", "3Rnd_SmokeBlue_Grenade_shell", 100],
["40mm 3Rnd Smokes (Green)", "3Rnd_SmokeGreen_Grenade_shell", 100],
["40mm 3Rnd Smokes (Yellow)", "3Rnd_SmokeYellow_Grenade_shell", 100],
["40mm 3Rnd Smokes (Orange)", "3Rnd_SmokeOrange_Grenade_shell", 100],
["40mm 3Rnd Smokes (Red)", "3Rnd_SmokeRed_Grenade_shell", 100],
["40mm Flare Round (White)", "UGL_FlareWhite_F", 25],
["40mm Flare Round (Green)", "UGL_FlareGreen_F", 25],
["40mm Flare Round (Yellow)", "UGL_FlareYellow_F", 25],
["40mm Flare Round (Red)", "UGL_FlareRed_F", 25],
["40mm Flare Round (IR)", "UGL_FlareCIR_F", 25],
["40mm 3Rnd Flares (White)", "3Rnd_UGL_FlareWhite_F", 50],
["40mm 3Rnd Flares (Green)", "3Rnd_UGL_FlareGreen_F", 50],
["40mm 3Rnd Flares (Yellow)", "3Rnd_UGL_FlareYellow_F", 50],
["40mm 3Rnd Flares (Red)", "3Rnd_UGL_FlareRed_F", 50],
["40mm 3Rnd Flares (IR)", "3Rnd_UGL_FlareCIR_F", 50]
];

//Gun Store item List
//Text name, classname, buy cost, item class
accessoriesArray = compileFinal str
[
["Suppressor 9mm", "muzzle_snds_L", 50, "item"],
["Suppressor .45 ACP", "muzzle_snds_acp", 75, "item"],
["Suppressor 5.56mm", "muzzle_snds_M", 100, "item"],
["Suppressor 6.5mm", "muzzle_snds_H", 100, "item"],
["Suppressor 6.5mm LMG", "muzzle_snds_H_MG", 125, "item"],
["Suppressor 7.62mm", "muzzle_snds_B", 125, "item"],
["Flashlight", "acc_flashlight", 25, "item"],
["IR Laser Pointer", "acc_pointer_IR", 25, "item"],
["Yorris Sight (Zubr Revolver)", "optic_Yorris", 50, "item"],
["MRD Sight (4-Five Pistol)", "optic_MRD", 50, "item"],
["ACO (CQB)", "optic_aco_smg", 50, "item"],
["Holosight (CQB)", "optic_Holosight_smg", 50, "item"],
["ACO (Red)", "optic_Aco", 75, "item"],
["ACO (Green)", "optic_Aco_grn", 75, "item"],
["Holosight", "optic_Holosight", 75, "item"],
["MRCO", "optic_MRCO", 100, "item"],
["ARCO", "optic_Arco", 125, "item"],
["RCO", "optic_Hamr", 150, "item"],
["DMS", "optic_DMS", 175, "item"],
["LRPS", "optic_LRPS", 175, "item"],
["SOS", "optic_SOS", 200, "item"],
["NVS", "optic_NVS", 500, "item"],
["TWS", "optic_tws", 5000, "item"],
["TWS MG", "optic_tws_mg", 6000, "item"],
["Nightstalker", "optic_Nightstalker", 7500, "item"]
];



21
Addons & Mods / How do i implement addons into stores?
« on: Jan 19, 2015, 02:49 AM »
Hello, if my server is running a cusom addon with custom cars (for example) how do i add those cars into the stores?

22
Questions & Suggestions / Best way to advertise?
« on: Jan 18, 2015, 06:29 PM »
Hey, i was wondering what you guys find is a good way to advertise yoru server and get noticed? any suggestions are helpfull thanks

23
Questions & Suggestions / Server comands
« on: Jan 18, 2015, 04:39 PM »
Hey does anyone know the comand to change time in game? so night to day?

24
Technical Support / Watermark
« on: Jan 18, 2015, 03:55 PM »
Hello, i wondered if theres a way of adding our comunitys logo on the bottom of the screen. (like most arma 2 dayz servers) The file is saved as a paa and is a low file size so shouldnt impact the mission size too much. anyway if anyone has a tutorial that will be helpfull, Thanks for any help.

25
Editing & Coding / jpg to paa
« on: Jan 13, 2015, 07:19 PM »
Hey anyone know how i can convert paa to jpg and jpg to paa?

26
Editing & Coding / Intro script
« on: Jan 13, 2015, 05:30 PM »
Hey im using the cinimatic credits intro script seen on many altis life servers. im having problems with it working on our wasteland server. i wanted to know if somthign in the mission was blocking it? nothing seems to be wrong in the RTP files.

27
Technical Support / No entry 'bin\config.bin/CfgWorlds.0'. ??
« on: Jan 12, 2015, 07:14 PM »
Any idea on how to fix this???

28
Technical Support / Trader problems
« on: Jan 12, 2015, 06:43 PM »
Hey, im having a problem with my traders i added a custom texture by adding a one line of code... but i seem to have messed things up.
Code: [Select]
//Text name, classname, buy cost, spawn type, sell price (selling not implemented) or spawning color
landArray = compileFinal str
[
["Kart", "C_Kart_01_F", 500, "vehicle"],

["Quadbike (Civilian)", "C_Quadbike_01_F", 600, "vehicle"],
["Quadbike (NATO)", "B_Quadbike_01_F", 650, "vehicle"],
["Quadbike (CSAT)", "O_Quadbike_01_F", 650, "vehicle"],
["Quadbike (AAF)", "I_Quadbike_01_F", 650, "vehicle"],
["Quadbike (FIA)", "B_G_Quadbike_01_F", 650, "vehicle"],

["Hatchback", "C_Hatchback_01_F", 800, "vehicle"],
["HMAF Hatchback", "C_Hatchback_01_F", 800, "vehicle"]this setObjecttexture [0,"textures/HMAFhatch.jpg"];
["Hatchback Sport", "C_Hatchback_01_sport_F", 1000, "vehicle"],
["SUV", "C_SUV_01_F", 1100, "vehicle"],
["Offroad", "C_Offroad_01_F", 1100, "vehicle"],
["Offroad Camo", "B_G_Offroad_01_F", 1250, "vehicle"],
["Offroad Repair", "C_Offroad_01_repair_F", 1500, "vehicle"],
["Offroad HMG", "B_G_Offroad_01_armed_F", 2500, "vehicle"],
so far this is the only thing i have changed but the positions of the traders move and no longer have any items to sell? any help?

29
Technical Support / Base objects despawn!!!!!!!!
« on: Jan 11, 2015, 01:43 AM »
Hey, i realy need help players and myself are getting pretty annoyed about our bases despawning after restarts. id does not happen evrey restart but evrey few times the objects will despawn

30
Editing & Coding / Changing hunger timer
« on: Jan 09, 2015, 06:18 PM »
How can i change the time it takes for hunger and thirst to decrease

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