Kill stats addon?

Kill stats addon?

« posted: May 01, 2015, 05:37 PM »
Is it possible to make a kill stats addon like the one in KotH v9?
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Re: Kill stats addon?

« Reply #1 posted: May 02, 2015, 08:37 PM »
You mean like this ? xD


https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/11174705_10153731147259186_5330668651288058223_o.jpg
Kill stats addon?

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Re: Kill stats addon?

« Reply #2 posted: May 02, 2015, 09:04 PM »
Dat spam!

Re: Kill stats addon?

« Reply #3 posted: May 02, 2015, 09:47 PM »
 Yes, please. Where can I get it?
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Re: Kill stats addon?

« Reply #4 posted: May 03, 2015, 08:11 AM »
Dat spam!

The screenshot illustrates different ways the addon can display , you don't use all of them lol ;)

Ideally I would just have the killfeed in the top left.

I have dabbled a bit , however it would need to be re-coded to catch the FAR REVIVE EH when a player is wounded instead of when a player dies to broadcast and show up.

Might give it another bash next week, but for now parked it ..

This addon was coded for Epoch A3, so it will require some integration and recoding.

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Re: Kill stats addon?

« Reply #5 posted: May 25, 2015, 08:03 AM »
CREAMPIE, you're the king  ;D

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Re: Kill stats addon?

« Reply #6 posted: May 25, 2015, 05:35 PM »
CREAMPIE, you're the king  ;D

I haven't tried implementing this as there are alot of places to tie into and will take some time to debug the custom far_revive functions Rev has put in place to catch player kills etc.

If I could ( and I have briefly chatted to Rev about it ) I would just have a custom killfeed showing the player -> weapon image -> player and distance in the top left.

I played on the old Arma 2 DE#1000 servers that had that and it looked amazing ;) no chat spam , just a killfeed xD

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Re: Kill stats addon?

« Reply #7 posted: Jun 18, 2015, 08:41 PM »
Any news on this one?

Re: Kill stats addon?

« Reply #8 posted: Jul 16, 2016, 12:05 AM »
Any news :o :o :o :o
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Re: Kill stats addon?

« Reply #9 posted: Jul 16, 2016, 08:47 PM »
admittedly I haven't coded anything in months ^_^;; sorry chaps :( don't have the time for this atm ;(

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Re: Kill stats addon?

« Reply #10 posted: Jul 17, 2016, 03:44 PM »
admittedly I haven't coded anything in months ^_^;; sorry chaps :( don't have the time for this atm ;(

I was wondering where you got off to...
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Re: Kill stats addon?

« Reply #11 posted: Sep 16, 2016, 05:38 PM »
Any news on this ? :o :o :o :o
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Re: Kill stats addon?

« Reply #12 posted: Sep 21, 2016, 11:52 AM »
Anyone Know If There Is A GitHub Link?
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Re: Kill stats addon?

« Reply #14 posted: Oct 19, 2016, 06:01 AM »
Cool, i looked into it, but the epoch mod one is something im looking to get for my server, but i need to change the script.

halv_killed_loop.sqf
Code: [Select]
/*
a3 epoch killfeed server loop script
By Halv

Copyright (C) 2015  Halvhjearne > README.md
*/
diag_log "[KillFeed]: Server waiting for EPOCH_deadPlayer_PVS";
waitUntil{!(isNil "EPOCH_deadPlayer_PVS")};
diag_log "[KillFeed]: Server starting EPOCH_deadPlayer_PVS loop";
while {true} do {
_run = EPOCH_deadPlayer_PVS;
[_run select 0,_run select 1] call Halv_fnc_playerdied;
// diag_log format["[KillFeed] PKILL LOG: %1 - %2",_run select 0,_run select 1];
waitUntil{sleep 1;!(_run isEqualTo EPOCH_deadPlayer_PVS)};
};

as you can tell that this won't work for wasteland.

I spent at least 10 hours trying recode it, but im not getting any success. im kinda of a scriptnoob. still learning all i can about wasteland.