ACE3 + ACRE2

ACRE2 Howto - Ultimate Basic Guide

« Reply #60 posted: Aug 01, 2015, 12:30 AM »

Re: ACE3 + ACRE2

« Reply #61 posted: Aug 06, 2015, 06:40 PM »
The ACRE2 part is on hold for the moment since I'm having trouble figuring out the JVON part. So far, it will just be ACE3.

Think about this for a moment. In ACE3, you have Tactical ladders........climbing over base walls is possible now! No more need to glitch through walls. Just put up a ladder and up you go.



And don't forget about HuntIR rounds!!

ACE3 Development Progress

« Reply #62 posted: Aug 14, 2015, 05:46 AM »

ACE3 is under active development.
http://ace3mod.com/wiki/index.html

I really think it is the future of Arma 3. The team is a solid group and keeps growing every day.

They are currently working on many things but one of them is the logistics modules. Currently under Logistics they are working on adding in a really good refueling module. Complete with animations w/models of the player taking a gas nozzle and refilling a tank or gas can.
They are also working on a repairing module kind of like you used to see in DayZ in a sense but much better. For example, cars will carry spare tires and you pick up the tire in your hands and move it to the broken tire and get the option to change the flat.

They are also extensively cleaning up and optimizing existing code for all the modules.
They are adding in the ability to take someone hostage and load them into a helicopter for transport.

There are hand signals
simulating flashlights on a map at night
The ability to push the SDV if stuck on something.
The ability to place trenches
Loading things into vehicles without using R3F - Load in Cargo module
You can now sit down on chairs
They added a tactical ladder that you can wear as a backpack and setup near a wall or building and climb up.
The ability to build sandbag walls.
And many many more to come.

Join the Conversation and express your thoughts on the mod and how it can be used in Wasteland.
Check out AgentRev's ACE3Wasteland release!! ----->
https://github.com/AgentRev/ACE3Wasteland.Altis

Examples from the Wiki of cool stuff:

http://i.imgur.com/1firkbg.png height=788
ACE3 + ACRE2
ACE3 Development Progress











  • Offline LouD
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Re: ACE3 Development Progress

« Reply #63 posted: Aug 14, 2015, 06:56 AM »
Could you please stop making several topics abou ACE3 all over the forum? When I get back from vacation I will merge all your topics into 1. This is getting very annoying.

We get that you are very excited about ACE3, but please keep eveyrthing in one topic.
  • Offline AgentRev
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Re: ACE3 Development Progress

« Reply #64 posted: Aug 14, 2015, 01:27 PM »
I agree with LouD.
  • Offline LouD
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Re: ACE3 - ACRE2 thread

« Reply #65 posted: Aug 14, 2015, 04:23 PM »
Ok. So I merged all the ACE3 - ACRE2 threads I could find into 1 topic.
Please keep all ACE3 - ACRE2 related stuff in this topic.

Moved topic to General discussion.

Re: ACE3 - ACRE2 thread

« Reply #66 posted: Aug 14, 2015, 05:21 PM »
Ok. So I merged all the ACE3 - ACRE2 threads I could find into 1 topic.
Please keep all ACE3 - ACRE2 related stuff in this topic.

Moved topic to General discussion.

Will do. I just put them up in different sections according to how I thought they were organized. I didnt think the ACE3 development progress part would go with the ACE3+ACRE2 thread but I guess I wasnt thinking straight.

Re: ACE3 + ACRE2

« Reply #67 posted: Aug 19, 2015, 08:23 AM »
Here is the link to the ACE3 A3Wasteland Steam Workshop Collection I put together.

ACE3 A3Wasteland Collection

Here is the logo I spent ~3hrs rendering in Blender.

Server is up!!
Look for ACE3 A3Wasteland in server browser. If it does not show, use remote IP:104.255.70.243:2302

http://i.imgur.com/NDhbazY.png height=405
ACE3 + ACRE2
Re: ACE3 + ACRE2Re: ACE3 + ACRE2

Re: ACE3 + ACRE2

« Reply #68 posted: Aug 21, 2015, 12:31 AM »
Yes, ACE3 is developing a logistics system




Re: ACE3 + ACRE2

« Reply #69 posted: Aug 22, 2015, 04:37 AM »
JSRS Dragonfyre Lite is supported on the ACE3 A3Wasteland server!!

Re: ACE3 + ACRE2

« Reply #70 posted: Aug 28, 2015, 09:39 AM »

Re: ACE3 + ACRE2

« Reply #71 posted: Dec 13, 2015, 10:46 AM »
Hello!!

I use Ace on my Wasteland server, but I have a little problem, when player is unconscious he can disconnect and reconnect to spawn alive.

So I try to find a solution to force save player when he is unconscious, like FAR revive with this:

"

if (alive _unit && !UNCONSCIOUS(_unit)) then // Player got revived
{
   _unit setDamage 0;
   _unit setVariable ["FAR_killerPrimeSuspect", nil];
   _unit setVariable ["FAR_killerVehicle", nil];
   _unit setVariable ["FAR_killerAmmo", nil];
   _unit setVariable ["FAR_killerSuspects", nil];
   _unit setVariable ["FAR_isStabilized", 0, true];
   _unit setVariable ["FAR_iconBlink", nil, true];
   _unit setCaptive false;

   if (isPlayer _unit) then
   {
      if (["A3W_playerSaving"] call isConfigOn) then
      {
         [] spawn fn_savePlayerData;
      };

"

But with ACE we need to desactivate FAR_revive, so where can I add this player saving to works with ACE?

Thanks for help!

Re: ACE3 + ACRE2

« Reply #72 posted: Dec 14, 2015, 01:20 AM »
Hello!!

I use Ace on my Wasteland server, but I have a little problem, when player is unconscious he can disconnect and reconnect to spawn alive.

So I try to find a solution to force save player when he is unconscious, like FAR revive with this:

"

if (alive _unit && !UNCONSCIOUS(_unit)) then // Player got revived
{
   _unit setDamage 0;
   _unit setVariable ["FAR_killerPrimeSuspect", nil];
   _unit setVariable ["FAR_killerVehicle", nil];
   _unit setVariable ["FAR_killerAmmo", nil];
   _unit setVariable ["FAR_killerSuspects", nil];
   _unit setVariable ["FAR_isStabilized", 0, true];
   _unit setVariable ["FAR_iconBlink", nil, true];
   _unit setCaptive false;

   if (isPlayer _unit) then
   {
      if (["A3W_playerSaving"] call isConfigOn) then
      {
         [] spawn fn_savePlayerData;
      };

"

But with ACE we need to desactivate FAR_revive, so where can I add this player saving to works with ACE?

Thanks for help!

Check the Github repo for the fully working ACE3 Wasteland. I will have to update the ACE3 Modules though.