Would someone like to help me with porting ACE3 A3Wasteland to Lingor?

So, the beta version of Lingor A3 released on September 3rd 2015 and gave me a stiffy.........^_^

Would someone well versed in porting A3Wasteland to new maps be willing to help me with doing Lingor ACE3 A3Wasteland?

Enjoy the gratuitous sexiness.

The only thing as far as I can tell that I really need help with to complete the port is setting up the patrol and convoy routes. When I look at the routes they look like an array of coordinates. I don't know how to set that type of thing up in Arma. Can someone point me to a tutorial on doing that?
Here are some of the changes I have made to the mission to support Lingor A3.

Land Convoys 1-3 script Waypoints:

Code: [Select]
// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
//    @file Version: 1.0
//    @file Name: ConvoyMission_1.sqf
//    @file Author: [GoT] JoSchaap, [404] Del1te, AgentRev
//    @file Created: 13/02/2014 22:52

// starting positions for this route
_starts =
[
    [3146.5, 9384.96],
    [3172.7, 9384.44],
    [3204.43, 9384.36]
];

// starting directions in which the vehicles are spawned on this route
_startDirs =
[
    180,
    270,
    270
];

// the route
_waypoints =
[
    [3230.67, 9306.8],
    [3584.58, 9329.29],
    [3750.36, 9209.78],
    [4037.48, 9200.33],
    [4046.97, 9137.5],
    [4053.64, 9076.65],
    [3970.72, 8904.83],
    [3944.92, 8871.8],
    [2833.4, 8844.97],
    [2090.32, 8648.88],
    [1928.28, 8350.62],
    [1501.01, 7945.02],
    [1411.9, 7649.15],
    [1339.4, 7546.83],
    [1306.88, 7389.85],
    [1207.36, 7313.55],
    [1104.66, 7160.48]
];


Code: [Select]
// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
//    @file Version: 1.0
//    @file Name: ConvoyMission_2.sqf
//    @file Author: [GoT] JoSchaap, [404] Del1te, AgentRev
//    @file Created: 13/02/2014 22:52

// starting positions for this route
_starts =
[
    [6217.99, 6836.11],
    [6188.75, 6836.3],
    [6160.29, 6836.3]
];

// starting directions in which the vehicles are spawned on this route
_startDirs =
[
    90,
    90,
    90
];

// the route
_waypoints =
[
    [6260.88, 6837.26],
    [6266.26, 6663.45],
    [6462.66, 6642.51],
    [6744.54, 6642.52],
    [6856.86, 6615.16],
    [7028.23, 6468.27],
    [7029.67, 6322.82],
    [7031.11, 6006],
    [6994.39, 5929.68],
    [6570.29, 5930.4],
    [6571.73, 5617.9],
    [6344.2, 5620.06],
    [6021.39, 5010.82],
    [6010.47, 4510.37],
    [5939.09, 3215.65],
    [5589.99, 3208.25],
    [5577.01, 3157.27],
    [5393.79, 3231.25],
    [5152.31, 2951.98],
    [4227.74, 3056.16],
    [4172.97, 3100.09],
    [3615.34, 2817.52],
    [3046.77, 3040.87],
    [2993.36, 3684.57],
    [2955.51, 3833.17],
    [2284.64, 3940.8],
    [1961.89, 4283.21],
    [2015.07, 4568.74]
];


Code: [Select]
// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
//    @file Version: 1.0
//    @file Name: ConvoyMission_3.sqf
//    @file Author: [GoT] JoSchaap, [404] Del1te, AgentRev
//    @file Created: 13/02/2014 22:52

// starting positions for this route
_starts =
[
    [584.386, 1326.19],
    [572.401, 1335.48],
    [561.496, 1343.58]
];

// starting directions in which the vehicles are spawned on this route
_startDirs =
[
    315,
    315,
    315
];

// the route
_waypoints =
[
    [537.496, 1366.53],
    [775.58, 1643.5],
    [807.844, 1606.94],
    [1081.37, 1817.73],
    [1363.5, 1855.37],
    [1953.0, 1798.69],
    [3081.74, 1545.24],
    [3235.9, 1512.58],
    [3411.61, 1288.53],
    [3682.69, 1291.8],
    [3883.88, 2012.94],
    [4031.5, 2037.11],
    [4994.42, 2524.81],
    [5779.17, 2113.67],
    [6224.43, 2381.51],
    [6638.98, 2449.75],
    [6717.45, 2253.56],
    [7246.3, 2250.15],
    [7305.26, 1937.07],
    [7547.6, 1944.91],
    [7661.25, 1564.09],
    [8020.87, 1031.66]
];


Coastal Convoy script 1-3 Waypoints:

Code: [Select]
// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
//    @file Name: CoastalConvoy_1.sqf
//    @file Author: [GoT] JoSchaap, [404] Del1te, AgentRev

// starting positions for this route
_starts =
[
    [8382.73, 7744.71],
    [8376.23, 7720.7],
    [8355.72, 7708.7]
];

// starting directions in which the vehicles are spawned on this route
_startDirs =
[
    315,
    315,
    315
];

// the route
_waypoints =
[
    [7924.88, 8111.65],
    [74283.4, 7629.9],
    [7549.35, 6769.62],
    [7618.75, 5700.44],
    [7599.23, 4410.06],
    [7636.1, 3579.44],
    [8852.75, 3336.54],
    [9253.96, 2128.57],
    [9236.61, 204.916],
    [7553.69, 100.818],
    [6369.57, 768.782],
    [4946.89, 410.944],
    [4088.08, 760.107],
    [3856.03, 1100.6]
];


Code: [Select]
// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
//    @file Name: CoastalConvoy_2.sqf
//    @file Author: [GoT] JoSchaap, [404] Del1te, AgentRev

// starting positions for this route
_starts =
[
    [28843.705, 25692.504],
    [28332.609, 25711.500],
    [28795.695, 25635.248]
];

// starting directions in which the vehicles are spawned on this route
_startDirs =
[
    188.5,
    186.4,
    188.5
];

// the routes
_waypoints =
[
    [28503.828, 25038.117],
    [28047.289, 24302.654],
    [28677.008, 23975.385],
    [28066.318, 23327.387],
    [28399.662, 21286.789],
    [26326.570, 19243.736],
    [24502.633, 17348.754],
    [24585.064, 15150.700],
    [22630.736, 15105.453],
    [22685.791, 14300.365],
    [23739.311, 13826.058],
    [21759.576, 12477.538],
    [22606.908, 10942.187],
    [21674.514, 10156.140],
    [23312.535, 7629.2891]
];


Code: [Select]
// ******************************************************************************************
// * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com *
// ******************************************************************************************
//    @file Name: CoastalConvoy_3.sqf
//    @file Author: [GoT] JoSchaap, [404] Del1te, AgentRev

// starting positions for this route
_starts =
[
    [1542.4482, 22594.959],
    [2324.2144, 22392.635],
    [1420.2397, 22516.305]
];

// starting directions in which the vehicles are spawned on this route
_startDirs =
[
    181.4,
    181.4,
    181.4
];

// the routes
_waypoints =
[
    [1565.3274, 22005.053],
    [2524.3030, 21745.582],
    [2637.9707, 20660.688],
    [2116.2466, 19999.037],
    [2759.2097, 18199.066],
    [2267.7351, 17707.943],
    [4023.3813, 16839.555],
    [3602.7334, 15615.604],
    [3685.7080, 14979.358],
    [2907.7515, 14430.448],
    [2886.1211, 13956.960],
    [3349.8691, 13952.924],
    [3314.3284, 13381.381],
    [2758.5051, 13396.754],
    [2755.2175, 12885.417]
];
What's worked for me in the past is to use the editor and create a unit where the mission starts.  Then select "way points" then select the unit and start picking points creating your path you want the convoy to follow.  After your done creating your way points, go to the mission file you just created and it will have your coordinates.  There will be three values for each coordinate.  Get rid of the middle one (this is elevation).  Then enter each of those into your convoy mission in the order they are in the mission file...i.e. waypoint 1, waypoint 2 and so on.  The starting position is the coordinate of your unit you placed.  Add as many units as you have in the mission. The starting directions is the direction the unit is facing when the mission starts.
I'm sure there is probably a better way to do it but this always worked for me.
What's worked for me in the past is to use the editor and create a unit where the mission starts.  Then select "way points" then select the unit and start picking points creating your path you want the convoy to follow.  After your done creating your way points, go to the mission file you just created and it will have your coordinates.  There will be three values for each coordinate.  Get rid of the middle one (this is elevation).  Then enter each of those into your convoy mission in the order they are in the mission file...i.e. waypoint 1, waypoint 2 and so on.  The starting position is the coordinate of your unit you placed.  Add as many units as you have in the mission. The starting directions is the direction the unit is facing when the mission starts.
I'm sure there is probably a better way to do it but this always worked for me.

i thought about that. That is essentially what I did. Except i didnt think to check the SQM for the coords. I just plotted the waypoints and put the cursor on each way point and wrote down the necessary numbers on paper. Then transferred them to the sqf file.
Make sure your starting positions are at the right spot too.
Make sure your starting positions are at the right spot too.

Oh I did. I checked everything thrice before writing it down and also before typing it up.
I don't see anything wrong.  Are they just not running?
I don't see anything wrong.  Are they just not running?

have not tried running this mission yet. Would you mind checking the important parts of the mission files for errors?

im just trying to make the tweaks and such to missions and tying in the RHS and ACE features to the stores. I need to make sure to make it so that the Vehicle and Aircraft stores do not spawn. I am disabling them for this mission version. I want to make the fight over aircraft and vehicles more deadly. Make the vehicles more precious. Make them rely on only what spawns.
  • Offline Mokey
  • Fractured Wasteland
  • Elite
  • ******
  • Posts: 606
  • Https://Fractured-Gaming.com
I wouldn't mind helping you. I am currently working on a project involving ace and rhs. I will PM you a few questions in a bit to help me.

I will help you if possible but I wanna finish this project 1st. I'd enjoy to work with another device but we need to talk 1st. I'll pm you.
Posts once, edits post 40 times in 60 seconds. STUPID FAT FINGERS!
Just got ACE3 A3Wasteland Lingor up and running!!
You need ACE3, CBA_A3, allinarmaterrainpack, panthera_a3, lingor_a3, all the HLC weapons, and hueypack