Added passThrough (penetration) values to armor in store

Added passThrough (penetration) values to armor in store

« posted: Oct 03, 2015, 07:30 AM »
https://github.com/speedweasel/ZA3Wasteland/commit/1b4d4715770fab5c6ada95c5bf74becfbd7eeac3

The general store currently shows the capacity and armor of vests and helmets.

This is great but the “armor” value only protects against indirect damage from explosives, not ballistics.  Ballistic (penetrating) damage protection is governed by a value called “passThrough” between 1 and 0, 1 being no protection and 0 being complete protection.

I’ve edited the gearProperties.sqf file to display this passThrough value alongside the existing capacity and armor values of items within the general store.  Hopefully this will clue players in and reduce the number of guys walking around in a heavy Carrier GL Rig, wondering why they are slow and people can easily drop them with 6.5mm. 

Next steps: Adding the weight/mass value in the same way.

Rev, is this something we can include in the master branch?


Re: Added passThrough (penetration) values to armor in store

« Reply #1 posted: Oct 05, 2015, 02:39 PM »
Awesome, Speed. I'm actually going to add this in for my group as well.

We've had this discussion in our teamspeak at least a dozen times.

Re: Added passThrough (penetration) values to armor in store

« Reply #2 posted: Oct 13, 2015, 12:59 AM »
I assume lower penetration values are best, yeah? Surprised that the carrier GL rig is actually worse than the carrier special.

Is this right?

Re: Added passThrough (penetration) values to armor in store

« Reply #3 posted: Oct 13, 2015, 09:22 AM »
Correct.