Getting kicked with RemoteExec #0 in Arma 1.54

  • Offline Jes
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Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #15 posted: Jan 01, 2016, 03:30 PM »
  • Offline AgentRev
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Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #16 posted: Jan 01, 2016, 04:12 PM »
Aw snap, I just noticed, your entries have a "true" while the fix I did has a "false"... Upon looking at Bohemia's shitty code again, it seems this boolean represents joining in progress, while I thought it was something else that didn't change. So everybody who tested it and told me it was working did not join in progress, but rather let the server start by joining the lobby (including myself), thus making it "false", therefore leading me think the fix was 100% good.

Here is the actual fix: https://github.com/A3Wasteland/Release_Files/commit/c0d547870c69a6e88c33e7752970a2c0fdebbfef
  • Offline Jes
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Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #17 posted: Jan 01, 2016, 06:01 PM »
The last update you just did fixes most kicks, but I still get a few players who is kicked.

log file:

01.01.2016 18:04:11: zentrix (85.166.239.139:2304) 51158e1d45438d515fad5285b483f6eb - #0 "a3w_fnc_lock [4a108100# 171326: heli_transport_03_f.p3d,0]"
01.01.2016 18:05:22: zentrix (85.166.239.139:2304) 51158e1d45438d515fad5285b483f6eb - #0 "a3w_fnc_lock [4a108100# 171326: heli_transport_03_f.p3d,0]"
01.01.2016 18:05:45: [WAU]Fakesnake (85.166.237.106:2304) 1e9e3a818d0a38b36fa5ffdcf82715d2 - #0 "a3w_fnc_lock [4c6deb00# 171802: heli_light_01_f.p3d,0]"
01.01.2016 18:05:59: Almin (94.145.73.88:55072) 407bcf4102939d5aa02b8fa74abeca9b - #0 "a3w_fnc_lock [49fe6b00# 171361: heli_light_01_civil_f.p3d,0]"
01.01.2016 18:06:36: Wabadoodel (93.167.34.72:2304) 7da0407d54671ce0456a4524f098e395 - #0 "a3w_fnc_lock [49610100# 171359: mrap_03_gmg_f.p3d,0]"
01.01.2016 18:06:46: Jesper (80.164.126.204:2304) 83f881e43428d67741a887c5dc6f35d8 - #0 "bis_fnc_effectkilledsecondaries [R Bravo 1-2:2 (Jesper) REMOTE,1]"
01.01.2016 18:07:01: zentrix (85.166.239.139:2304) 51158e1d45438d515fad5285b483f6eb - #0 "a3w_fnc_lock [4a108100# 171326: heli_transport_03_f.p3d,0]"
01.01.2016 18:07:05: Almin (94.145.73.88:55072) 407bcf4102939d5aa02b8fa74abeca9b - #0 "a3w_fnc_lock [49fe6b00# 171361: heli_light_01_civil_f.p3d,0]"
01.01.2016 18:07:38: Wabadoodel (93.167.34.72:2304) 7da0407d54671ce0456a4524f098e395 - #0 "a3w_fnc_lock [49610100# 171359: mrap_03_gmg_f.p3d,0]"
01.01.2016 18:07:46: [WAU]Fakesnake (85.166.237.106:2304) 1e9e3a818d0a38b36fa5ffdcf82715d2 - #0 "a3w_fnc_lock [4c6deb00# 171802: heli_light_01_f.p3d,0]"
01.01.2016 18:08:57: Wabadoodel (93.167.34.72:2304) 7da0407d54671ce0456a4524f098e395 - #0 "a3w_fnc_lock [49610100# 171359: mrap_03_gmg_f.p3d,0]"
01.01.2016 18:09:49: Moretti (94.145.12.45:58101) e814b253c9aafc3ad867c375f4769765 - #0 "bis_fnc_effectkilledairdestruction [R Bravo 1-2:1 (Moretti) REMOTE]"
01.01.2016 18:10:19: Brandi112 (178.1.179.47:2304) 115a791c439433b94890a08b51793280 - #0 "bis_fnc_effectkilledairdestruction [B Alpha 4-1:1 (Brandi112) REMOTE]"
01.01.2016 18:12:01: Rasmus (178.157.250.119:19939) 010fefdf18cfdc2cbc683c8cfd9cfd0c - #0 "a3w_fnc_unflip [414d0100# 168154: mrap_03_unarmed_f.p3d,[-0.0937621,-0.130773,0.986969]]"
01.01.2016 18:12:24: zentrix (85.166.239.139:2304) 51158e1d45438d515fad5285b483f6eb - #0 "a3w_fnc_lock [4a108100# 171326: heli_transport_03_f.p3d,0]"
01.01.2016 18:13:24: Rasmus (178.157.250.119:19939) 010fefdf18cfdc2cbc683c8cfd9cfd0c - #0 "a3w_fnc_unflip [414d0100# 168154: mrap_03_unarmed_f.p3d,[-0.0937621,-0.130773,0.986969]]"
01.01.2016 18:13:35: Tobias (95.209.149.171:2304) 1186e813554003e6ba8d6a3694f4ef26 - #0 "a3w_fnc_lock [R Bravo 3-2:1 (Linus) REMOTE,2]"
01.01.2016 18:14:34: Wabadoodel (93.167.34.72:2304) 7da0407d54671ce0456a4524f098e395 - #0 "a3w_fnc_lock [49610100# 171359: mrap_03_gmg_f.p3d,0]"

Any ideas ? Is it the unlock/unflip features causing this?
  • Offline Magic
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Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #18 posted: Jan 02, 2016, 12:34 AM »
Looks like this can be fixed with a simple addition to the battleye filter, im not sure how to do it properly, it could be as simple as adding:

!="a3w_fnc_unflip"
!="a3w_func_lock"

Or something along those lines, but i am really not sure, i have someone i can ask, so if i can get it working then i will let you know.
  • Offline AgentRev
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Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #19 posted: Jan 02, 2016, 01:20 AM »
Okay let's make it simple:

!="\w+_fu?nc_\w+ \[.+\]"

This should whitelist all ***_fnc_*** and ***_func_***, anyway since BIS are so "clever" they will be blocked by CfgRemoteExec in description.ext (although with no kick), so they'll need to be added in there too to work...
  • Offline Jes
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Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #21 posted: Jan 02, 2016, 11:35 AM »
Great AgentRev,

I will try this as soon as a server restart is up. :)
  • Offline Magic
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Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #22 posted: Jan 02, 2016, 01:47 PM »
It seems to work perfectly thanks a lot!
  • Offline Jes
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Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #23 posted: Jan 02, 2016, 06:30 PM »
Awesome AgentRev,

It works flawless. :)

Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #24 posted: Jan 15, 2016, 10:31 PM »
Thank you very much for the fix @AgentRev

Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #25 posted: Feb 27, 2020, 02:55 PM »
hello

i have problems with remoteExe.txt

here the .log

Code: [Select]
27.02.2020 10:58:30: Oracle (192.168.1.5:2304) 3a75b1082b755575bb733aac043c92b2 - #0 "setammocargo [B Alpha 3-5:1 (Oracle) REMOTE,0]"

here is my remoteExe.txt
Code: [Select]
5 "" !="" !="true" !="\w+?_(fnc|remote|srv)_\w+? \[[\S\s]*\]" !="vehicle this (flyInHeight \d+|land 'LAND')" !="\[_this\] call onBountySystemPlayerDied;" !="setammocargo"
  • Offline AgentRev
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Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #26 posted: Feb 28, 2020, 05:46 AM »
Seems like it's probably caused by a mod.

Re: Getting kicked with RemoteExec #0 in Arma 1.54

« Reply #27 posted: Feb 28, 2020, 12:34 PM »
Seems like it's probably caused by a mod.

yes the  GOM Aircraft loadout

all works but when i open the dialog screen .. kick off bcz restriction #0