Revive beta

  • Offline AgentRev
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Revive beta

« posted: Jun 24, 2014, 07:14 AM »
UPDATE - v0.9h (revive stable) now available for download:
https://github.com/A3Wasteland/Release_Files

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Hello fellow mercenaries,

The revive beta is now available for testing.

Altis repo: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/tree/revive_beta
Altis ZIP: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/archive/revive_beta.zip

Stratis repo: https://github.com/A3Wasteland/ArmA3_Wasteland.Stratis/tree/revive_beta
Stratis ZIP: https://github.com/A3Wasteland/ArmA3_Wasteland.Stratis/archive/revive_beta.zip

I would advise everyone playing it to add "-showScriptErrors" to their Arma 3 launch parameters, in order to catch script errors I might not have experienced yet.

I named it the "revive beta", but there are many more features than just revive. The raw changelog can be seen here: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/pull/132

Credits go to Farooq for his revive system, which I heavily modified in order to make it more user-friendly, among other things.

More stuff to come.

- Agent

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Working changelog:

[Added] Custom revive system based on Farooq's Revive
[Added] Territory payroll at regular intervals
[Added] Emergency eject and permanent parachute
[Added] Player names shown when holding Windows key
[Added] Increased missile damage against tanks and helis
[Added] Reduced wheel damage from collisions
[Added] Selling bin in stores
[Added] Vehicle ammo crate in gunstore
[Added] Karts DLC content in stores
[Added] Team players on map as server option
[Added] Unlimited stamina server option
[Added] Static weapon saving server option
[Added] More push vehicle actions
[Added] Paradrop option for airlifted vehicles
[Added] Preload checkbox on respawn menu
[Changed] Independent territory capture is now group-based
[Changed] Towns blocked if more enemies than friendlies
[Changed] Increased ammo/fuel/repair cargo for resupply trucks
[Changed] Increased territory capture rewards for Altis
[Changed] Weapon loot in buildings now disabled by default
[Changed] Various vehicle store prices
[Changed] Increased prices for thermal optics
[Changed] Improved antihack
[Fixed] Corpse created on when leaving the game
[Fixed] Not able to lock static weapons
[Fixed] Unbreakable store windows
[Fixed] Respawn menu aspect ratio on some resolutions
[Fixed] Minor bugs with group system
[Fixed] Minor bugs with player items
[Fixed] Various other minor bugfixes and optimizations
  • Offline CREAMPIE
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Re: Revive beta

« Reply #1 posted: Jun 24, 2014, 07:52 AM »
YESSSSSSSSS :D You're a legend ! =)

on a side note - Is there a Stratis version coming or can I just copy / pasta this ? ( minus the mission files ) ?

I'll have to manually change mine as I still haven't got the githhub thing working ;(

sweet holy change log !




- from the grassy knoll -
  • Offline AgentRev
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Re: Revive beta

« Reply #2 posted: Jun 24, 2014, 08:19 AM »
I don't know about Stratis, I'm going to bed for now so I'll check when I wake up.
  • Offline AgentRev
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Re: Revive beta

« Reply #3 posted: Jun 25, 2014, 12:30 AM »
Added Stratis links.
  • Offline JoSchaap
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Re: Revive beta

« Reply #4 posted: Jun 25, 2014, 10:21 AM »
Awesome and quick work! :)





Re: Revive beta

« Reply #5 posted: Jun 26, 2014, 08:09 PM »
Nice work! I'll be running this soon.
  • Offline pippen
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Re: Revive beta

« Reply #6 posted: Jun 26, 2014, 10:58 PM »
Thanks!!!!!  8) ;D Will try to test asap  :-*
  • Offline AgentRev
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Re: Revive beta

« Reply #7 posted: Jun 27, 2014, 11:38 PM »
Added changelog to top post.
  • Offline Carlos
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Re: Revive beta

« Reply #8 posted: Jun 30, 2014, 05:18 AM »
Everybody is good, I tested the latest wasteland task, found a problem: now save after death could not move,
 :)
  • Offline AgentRev
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Re: Revive beta

« Reply #9 posted: Jun 30, 2014, 06:49 AM »
now save after death could not move

What?
  • Offline Carlos
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Re: Revive beta

« Reply #10 posted: Jul 01, 2014, 09:34 AM »
now save after death could not move

What?
oh, I mean, players now can be treated after death, but the players did not revive after treatment
  • Offline AgentRev
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Re: Revive beta

« Reply #11 posted: Jul 01, 2014, 05:42 PM »
That depends what you mean by treatment, stabilizing only stops the bleeding. You need a medikit to perform full revive.

Re: Revive beta

« Reply #12 posted: Jul 02, 2014, 02:28 AM »
I downloaded the files from github, pack it with addon builder makes a working .pbo file. I get an error message resource title WelcomeMessage not found. Also i have no hud(money, food, water, etc.) are no longer showing up on the screen. Got to the store and can't buy anything cause i got no money at all. I have the following files added to addon builder to copy directly
*.hpp,*.sqf,*.cpp,*.txt,*.h,*.csv,*.paa,*.jpg,*.wss,*.md,*.sqm,*.xml,*.bin
both Clear temp and Binarize are checked, and it is a fresh unedited copy from github(exctrated the zip and built it with addon builder)
i'm sure again it's something small and stupid. But as i am just learning arma editing and dealing with pbo files
Thanks again for the help
  • Offline AgentRev
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Re: Revive beta

« Reply #13 posted: Jul 02, 2014, 03:32 AM »
Uncheck Binarize

Re: Revive beta

« Reply #14 posted: Jul 02, 2014, 04:16 AM »
Uncheck Binarize
Thanks again man.