Artillery strike - feedback needed

Poll Interested?

Yes
10 (90.9%)
No
1 (9.1%)

Total Members Voted: 11

  • Offline ShineDwarf
  • First Blood
  • ***
  • Posts: 79
  • Co-Owner, Fractured Gaming

Re: Artillery strike - feedback needed

« Reply #15 posted: Jan 16, 2018, 06:25 PM »
I don't think so... if you call setDamage 1 on the rocket it simply disappears. I've looked at the Drongos Artillery mod that claims to add airburst capability, but all it does is delete the projectile then spawn an HelicopterExploBig and shoot 50cal ammo everywhere.

Maybe the cfg for the cluster bomb has some info ? I think it has a distance to object detonation range....
  • Offline AgentRev
  • Developer
  • Veteran
  • ******
  • Posts: 2488

Re: Artillery strike - feedback needed

« Reply #16 posted: Jan 16, 2018, 11:32 PM »
Cluster bomb uses triggerDistance but it's just for submunitions and not detonation, anyway config modding is not even a possibility.
  • Offline AgentRev
  • Developer
  • Veteran
  • ******
  • Posts: 2488

Re: Artillery strike - feedback needed

« Reply #18 posted: Jan 17, 2018, 03:53 PM »
We deployed a strike on Athira just now. It was more powerful than the Sandstorm. 2-3 hits is enough to flatten a big house. Players in my server were very satisfied.