In case someone wants to help me. This is the list of things that I need to fix.
Basically integrate ACE with FAR REVIVE.
KillFeed:
Given the lack of integration of ACE Medical and FAR_Revive, the killfeed does not work properly. Everyone dies bled or suicide. It may be that using the acex_killtracker works, but I'm not sure, because it looks like something different.
Friendly Fire:
No Punish or Forgive options.
Death from dehydration and / or hunger:
I can't restore damage (Health) from 0% level. Provisionally I added ace_setCardiacArrest when the hunger or thirst reaches zero; but it does not let me revive them because when I revive them they fall unconscious again. maybe later I'll add a sleep.
Health Percent (HUD) vs. ACE actual health:
The number doesn't match. ACE doesn't had any measure, I think. (I remove Health percent from HUD, for now)
And statistics:
Does not count the P.Kill and AI.Kill, because the players and AI die bled after the revive state of ACE; and it does not allow to solve who is the killer. Again, acex_killtracker could be the answer.
@AgentRev, the version of A3Wasteland that you spoke to me, does not integrate completely with the ACE, nor its medical system.
Saludos, Feliz Año Nuevo!
Soy administrador de ArmA III en una intranet en Cuba. No tengo experiencia en códigos ni programación, pero con ayuda he logrado un servicio eficiente y duradero, todo offline y sin internet.